Cheat Goat's Nintendo 64 Cheats

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Diddy Kong Racing

Enter one of the following codes through the "Magic Codes" selection 
on the options screen. Enter the code again to disable the cheat effect. 
Note: The cheat codes can not be saved and must be entered with each 
game session. Additionally, some codes will only work in Tracks mode and 
have no effect in Adventure mode. 

Rainbow balloons
Enter OPPOSITESATTRACT. 

Green balloons
Enter TOXICOFFENDER. 

Yellow balloons
Enter BODYARMOR. 

Red balloons
Enter BOMBSAWAY. 

Blue balloons
Enter ROCKETFUEL. 

No zippers
Enter ZAPTHEZIPPERS. 

Bananas slow race
Enter BOGUSBANANAS. 

Unlimited bananas
Enter VITAMINB. 

No bananas in multiplayer mode
Enter NOYELLOWSTUFF. 

No CPU player weapons
Enter BYEBYEBALLOONS. 

Two-player adventure mode
Enter JOINTVENTURE. 

Alternate horn
Enter BLABBERMOUTH. 

Expert CPU
Enter TIMETOLOSE. 

Level three items
Enter FREEFORALL. 

Start race with ten bananas
Enter FREEFRUIT. 

Music test
Enter JUKEBOX. A music test option will be available on 
the "Audio Options" menu. 

Large racers
Enter ARNOLD. 

Small racers
Enter TEENYWEENIES. 

Race against same character
Enter DOUBLEVISION. 

View credits
Enter WHODIDTHIS. Note: Reset the Nintendo 64 to resume. 

No slow down
Enter OFFROAD to drive at full speed when leaving the track. 



Play as Drumstick:
Collect all of the trophies and amulets. Move to the central area, 
with the red spot that leads to all other zones. Run over the frogs 
near the edge of the water. Touch the frog with the feathers to access 
Drumstick. 

Play as T.T.:
Beat T.T.'s course times on each race under time trial mode. T.T. will 
be selectable after the game is reset. 

Space World:
Collect all the trophies and amulets, then locate the sign by the 
lighthouse. Approach the sign and honk your horn. The lighthouse will 
turn into a rocket and launch into space, allowing access to the bonus 
fifth world. 

Second adventure:
Enable the "Space World" code. Beat Wizpig on this world. An 
"Adventure 2" option will now be available. This adventure involves 
collecting platinum balloons on reversed tracks. 

Quick start:
Press A at the moment the race commentator says "Get Ready" and 
those words fade from the screen.

DIDDY'S DRIVER'S ED

If you're going to help me and my buddies throw a monkey wrench in Wizpig's plans, you're going
to have to learn how to handle your car, kraft and plane. The basic controls are pretty simple so
I'm not going to explain them. I'll concentrate on the special techniques you'll have to master for
each vehicle in order to win.

Car
Power Slide
Press and hold the R Button to power slide around corners. You won't get a speed boost for
power sliding, but you also won't lose any momentum as you go through the turn.

Tilt Turn
Hold A, B and R as you turn to execute a super sharp turn. Mastering this move will be essential
to winning some of the more twisting courses. If you're driving a heavyweight like Krunch you'll
need to use this maneuver on practically every turn, since the heavyweight turning radius is so
poor.

Hovercraft
Hop and Turn
Cornering in the hovercraft can severely drain your speed, and even cause you to wipe out if
you're a lightweight. To make a turn quickly and smoothly, tap the R Button repeatedly as you
turn. Heavy characters like Banjo are the best for piloting the hovercraft.

Water Wiggle 
Hold the R Button and wiggle the Control Stick back and forth as you accelerate in the hovercraft.
If your timing is right and you don't wiggle too much, your hovercraft will accelerate and maintain a
higher top speed than normal.

Airplane
Hard Bank
If you press and hold the R Button while flying the plane, you'll bank and turn a lot sharper than
normal. If you master flying in this power steering mode, you'll have a big advantage when you
come up against the trickier courses late in your adventure.

Loop and Barrel Roll
Tap the R Button twice and your plane will execute a barrel roll. This can be useful to backtrack
and power-up your weapons. If you hold the R Button as you loop, you'll do a longer loop and
backtrack even farther. To perform a barbell roll, hold the Control Stick to the left or right as you
tap the R Button.

Use All the Zippers
The plane can take advantage of road zippers if you fly low enough to touch them.

Any Vehicle
Press the accelerator button just as the words "Get Ready" fade out and you'll get a speed boost
off the starting line. Time it just right and you'll get a super fast blue boost. 

Just before you get a boost from a zipper or Blue Balloon, lay off of the accelerator and you'll get
an extra boost of speed. When your vehicle starts smoking, press the gas again.

The Racers
Now I'm not one to rat on my friends, but I've compiled my own scouting reports on each of
them. Being the well-rounded racer that I am, I fall right in the middle in all three categories: top
speed, acceleration and handling.

KRUNCH
I don't really know why this Kremling is hanging out with us, but hey, we need all the help we can
get to defeat Wizpig. He's the heaviest racer and has the highest top speed. On the downside, his
handling in atrocious and he accelerates like he's glued to the track.

BANJO
Banjo is another heavyweight racer, but his acceleration and handling are acceptable. He's a great
choice for piloting a hovercraft. In many instances, Banjo will have to use the sharp turn technique
to take corners cleanly.

BUMPER
Bumper's a light-heavyweight who does well on courses where there isn't a lot of turning required.
His handling is slightly better than Conker's, but his acceleration is not as good.

CONKER
Light-heavyweight Conker also does well on courses where there is room to maneuver. Combine
Conker's good top speed with decent acceleration and you have the makings of a good choice for
the power courses.

TIMBER
My good buddy Timber is almost my twin when it comes to racing styles. We both have great
handling and acceleration, but sacrifice a little top speed.

TIPTUP
Light drivers like Tiptup have excellent handling but very poor top speed. Grabbing bananas to
increase top speed is a priority with Tiptup. 

PIPSY
On courses with lots of sharp turns, Pipsy can't be beat. She can turn on a dime in the car or the
plane, but in a hovercraft she's almost unmanageable. Like Tiptup, collecting bananas and hitting
every zipper is essential to winning with Pipsy. 

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