Cheat Goat's Nintendo 64 Cheats

------------------------

Killer Instinct Gold

Gargos Code: On the Profile Screen, press Z, A, R, Z, A, then B. If you do
this correctly you'll here a laugh.

Killer Instinct Gold
faq

V. Guide to Understanding the FAQ
==================================================

I make use of the abbreviations in order to write this FAQ faster.
Please take a minute or two to study the basics of this FAQ so you dont
waste time coming back to refer to this portion often.

B = Back DF = Down Forward
F = Forward DB = Down Back
D = Down UF = Up Forward
U = Up UB = Up Back

QP = Quick Punch QK = Quick Kick
MP = Medium Punch MK = Medium Kick
FP = Fierce Punch FK = Fierce Kick

1 = Quick Punch 4 = Quick Kick
2 = Medium Punch 5 = Medium Kick
3 = Fierce Punch 6 = Fierce Kick

[P] = Press any Punch [K] = Press any Kick

DP = Dragon Punch Motion [F,DF,F]
QCB = Quater Circle Back [D,DB,B]
QCF = Quater Circle Forward [D,DF,F]
HQCB = Half Quater Circle Back [DF,D,DB]
HQCF = Half Quater Circle Forward [DB,D,DF]
HCB = Half Circle Back [F,DF,D,DB,B]
HCF = Half Circle Forward [B,DB,D,DF,DF]
FCB = Full Circle Back [U,UF,F,DF,D,DB,B,UB,U] (360 Degrees)
FCB = Full Circle Forward [U,UB,B,DB,D,DF,F,UF,U] (360 Degrees)

[] = Press
() = Hold

"+" = Add press the button (this only comes out on Combos)
"-" = Continuos motion (For Example: QCB-F+[5])
"/" = or
AD = Auto Double

==================================================
VI. Definitions/Explanations
==================================================

Since Killer Instinct Gold is such as complex game you will need to 
learn a few terms. Please try to remember these definitions because you 
will need them throughout the FAQ. 

------------------------------------------------------------------------
Simple Definitions
------------------------------------------------------------------------

Timer - the clock on the middle of the screen which counts down from
99 to 00. If the clock reaches the 00 figure before any of 
the characters have died, the character with the MOST life
will win the battle. If both charactes have an equal amount
of life, it will be considered a "draw".

Life Bar - the color bar on top of the screen. If you inflict damage on
your opponent their life bar will decrease, if your opponent
hits you, your life bar will decrease. There are 2 life bars
one green and the other red. If you deplete your opponent's 
green life bar it will turn red and the fight will continue.
Once he has low red life it will start flashing something 
we call "Red Flashing Power".

Red Flashing Power - when the red life bar starts flashing. When your 
opponent's life is flashing red, this is the time when you 
are able to perform your ultras, ultimates, & No Mercies 
(which Nintendo changed to Out of Combo Ultimates). Also the
character in red flashing power will cause double the damage
he normally would. 

Power Bar - the power bar are little square type things that appear 
beneath your life bar. As you attack and your opponent 
blocks the power bar will begin to get filled up - meaning
more blocks will appear. You can tell how much power you have
by following the example below:

1 black block > 1 pink block > 6 pink blocks > 6 yellow 
blocks

Meaning that for every black block it will turn pink, then a 
second black block will appear which will turn pink all the 
way up to 6. Then the same will happen to the pink which will
then start turning yellow. The only way to see whether or not
your bar has arrived at its maximum, is by the flashing power
bar in yellow! There are many ways to power up the life bar.
Below are just some:

Combo breaking, getting hit, opponent blocks combo, perform 
4 super linkers in a combo, pressure combos and more.
Some characters are capable of taking your power into theirs
one example is Spinal. 

Profile Screen - very valuable for the codes. This screen is the one 
where they display the character's height, weight, storyline,
etc... 

------------------------------------------------------------------------
Complex Definitions
------------------------------------------------------------------------

---==|Special Moves|==---

Every character in the game has 5 or more special moves. These moves 
require that you perform a motion on your controller or a charge motion.
Special moves do not deplete your super bar and can be done many times
during a match. Some special moves serve as 4 of the 5 endspecials. 
Special moves will cause a mere 1/10th of damage to a blocking opponent

---==|Super Moves|==---

Super moves are moves that require "blocks" from the power bar. Each 
different super move takes away different amount of blocks, it all 
depends on the move you are performing. The maximum amount of blocks a 
super move takes away is 6! These move are usually linkers or Ultra 
buffers (more info on combo theory). Super Moves perform the following 
purposes:

* Damage Factor * Linker
* Recovery Moves * Starters
* Ultra Buffer * Enders
* Ultra Breaker * Life replenisher

While the super move has the functions mentioned above, each character
is NOT capable of performing all. More of this will be explained on 
each character profile.

---==|Shadow Moves|==---

Shadow moves are super moves which when executed leave a trail of
shadows behind the character. All shadow moves are linkers and openers
and take away 6 power blocks from the super power meter. When a shadow
move is performed and the combo is continued, the shadow will trail all
throughout the combo. Also, if you perform a shadow at the beginning of 
a combo the super linker which corresponds to the same button and motion
(generally speaking of Jago) can be done by the simple special motion, 
not the super motion. For Example:

Jago:
Shadow Move, AD, WINDKICK LINKER, AD, Ender.

The "WINDKICK LINKER" is the normal Windkick with MK but because of the 
shadows, your character will perform the Super Windkick instead, which
will give you 5 free hits for the linker. 

---==|Recovery Move|==---

Whenever your opponent knocks you down you will be able to perform a 
recovery move. What the recovery move will allow you to do is, knock
the opponent down if they attempt to attack you as you are getting up.
Each character's Recovery Move is different from the other, so you 
will need to remember each and everyone for the characters. These moves
can be very useful, specially when you are in a jam. One warning though
the recover moves can also be countered... there is a "small window
of opportunity" as GameFan calls it, that will leave you open from an 
opponents attack. This, again, varies from move to move. 

---==|Pressure Moves|==----

Pressure moves are two automatic hits that all opponents have. These 
move can be used to juggle the opponent or to begin "Pressure Combos",
and also as autodoubles. 

---==|Transition Moves|==---

Transition moves are moves that can be executed while the character is 
still on his initial move animation. Example:

TJ Combo:
Powerline and while he is running you perform the Rollercoaster.

TJ will begin running and then drop to the floor and do the roller
coaster in one smooth animation.

---==|Throws|==--- 

Every character in KI Gold has a throw, with the exception of Fulgore.
The throw button differs from character to character. This move is
performed when you are extremely close to your opponent. You may also
perform a throw in your combo after your autodouble which will set your
opponent up for an easy air juggle. Warning, throws can be reversed and
combo reversal can also be reversed! 

---==|Combo Breaker|==---

Combo Breakers allow you to break an opponent's combo by performing 
a special motion or charge on your controller. The combo breaker chart
below, will help you understand how to break combos:

Punch Breaks Kick
Kick Breaks Punch

The only thing you can NOT combo break are super linkers, super enders,
slo-mos and ultimates.

---==|Ultra Breaker|==--- 

In order to perform an Ultra breaker you must have 6 super power 
block in your super power bar. During the first 4 hits of the ultra 
perform your opponent's Ultra Breaker and you will be able to break the
Ultra! This move is devastating because it has the damage of a normal 
super and also the double damage from the flashing power. 

---==|Ultra Combo|==---

The Ultra is performed on the opponent's red flashing power. If you 
perform different enders in your match the Ultra combo will extend. 
All of the Ultra combo hits are computer controlled. Remember that 
one of the character's super can buffer the ultra. For more information
refer to the Combo Theory Section of this FAQ. 

---==|Mini Ultra Combo|==---

Mini Ultra combos are performed when your opponent's life bar is green.
Do a move that will take the last little drop of their green life bar,
continue with the combo and then do the mini ultra motion. You must
have done at least 1 ender during the green life bar to be able to 
perform the mini ultra. 

---==|Ultimate Combo|==---

Ultimate combos are also moves which are done during a combo, and like
the Ultra, it can only be done during the opponent's red flashing 
power. The character will do a move which will take away the rest of 
the opponents's life by a special death sequence. This move can not be
combo breaked. 

---==|No Mercy|=--- 

Nintendo changed the name of the No Mercy to Out of Combo Ultimate, 
but in this FAQ I will refer to it as a No Mercy. The No Mercy is done
anywhere on the screen during the opponent's red flashing power. The
character will perform a special move which can automatically kill the
opponent. No Mercies can be blocked, and will usually leave your 
character stuck in the animation for a couple of seconds. No Mercies 
can NOT be blocked if done during a combo. 

---==|Counters|==---

Counter move works just as the old game "Rock-Paper-Scissors" does. 
If a character perform's a special you can counter it by performing 
another special. To further explain this "RPS Theory" we must use an 
example: 

TJ Tremor Move (Scissors) > Counters > Spinal's Skull Skrape (Paper)

This could be used to generalize the counter "RPS Counter Theory"

Rock > Counters > Scissors > Counters > Paper > Counters > Rock 

To make things simpler I have included a chart on each of the profiles
for each character. A sample chart is provided below with explanations
as how to read the chart. 

---------------------------------------------------------
|You! |ROCK |PAPER |SCISSORS |
---------------------------------------------------------
|Opponent |Scissor |Rock |Paper |
---------------------------------------------------------

ROCK - this is your character's ROCK move. This move will counter 
any scissor move your opponent does. 

PAPER - this is your character's PAPER move. This move will counter
any rock move your opponent does.

SCISSORS - this is your character's SCISSORS move. This move will 
counter any paper move you opponent does.

If you do a rock move and your opponent does a rock move the person 
who did the move first will win the toss up. This is one of the most 
beautiful elements of KI Gold that sets it aside from any other game 
out there! 

---==|Parry Moves|==---

Parry moves will stop your opponent's over the head attack or just 
about any fierce punch or kick they do. By simply pressing Back and 
quick punch you will activate your character's parry. There will be a 
slight pause and there will be a Yellow spark which will be your visual
cue that you did it right. You may move to an opener or an instant dizzy
from here. Refer to the Combo Theory Section of this FAQ for more info 
on how to perform the BIG hit combos in Killer Instinct Gold. 

---==|Stage Knockoffs|==---

In most of the level in Killer Instinct Gold you will be able to knock
your opponent into a portion of the background and something special 
will happen. The last move of the combo most send the character 
flying into the air. 

==================================================
VII. The Killer Instinct Gold Combo Theory.
==================================================

I would like to thank Scooby for providing me with the background 
information as to how the Combo Theory works. Thanks Scooby! 

This is used to begin a combo. A starter can be a number of moves,
as seen below:

· Almost every Special Move
· Some super moves.
· Ducking attacks (Ducking 6 or Ducking 3.
· Mid-Air attacks (Jumpkick while opponent is in the air)
· Overhead attacks (B + 3..when opponent is ducking)
· Jump kicks
· Throws...Yes, you can combo off of throws.
· Parry attacks (B + 1 while opponent attempts to hit you with a
punch or kick).

The Auto Double (AD):
Auto-Double...Single button press in a combo that adds 2 hits.

The Linker: 
Special move done in a combo to keep the chain goin. You have to do a
linker to go to your next AD. It goes: AD -- Linker -- AD and so on. You
can't go AD -- AD -- AD. Supers can also be linkers, REALLY maxing your 
combo out.

The Auto Double (AD):
Auto-Double...Single button press in a combo that adds 2 hits.
Whatever your current button is, you just degrade one power. A medium
(5 & 2) is one less power than fierce(3 & 6), therefore, after hitting
any fierce(3 & 6) your next button would be any medium (5 & 2). It's
easy!! If you hit a quick (1 & 4) you just start over and go to any
fierce (3 & 6). I'm sure you'll cath on. With this material it's easy
to build combos. Use this easy to read table for better explanations.

AD TABLE
+------------------------------------------------------+
|Current Button is: | Next Button will be: |
------------------------------------------------------
| Button 1 or 4 | Button 3 or 6 |
------------------------------------------------------
| Button 2 or 5 | Button 1 or 4 |
------------------------------------------------------
| Button 3 or 6 | Button 2 or 5 |
+------------------------------------------------------+

Manual Auto Doubles:
These auto double allot only one hit per button pressed. Meaning if you
hit FP once you only get 1 hit. But like the auto double table there is
table you must also follow.

Fierce P/K ---> Medium P/K

Manual auto doubles can be used after an opener, a linker, an AD, as
openers but never before an auto double.

The Linker:
Special move done in a combo to keep the chain goin. You have to do a
linker to go to your next AD. It goes: AD -- Linker -- AD and so on. You
can't go AD -- AD -- AD. Supers can also be linkers, REALLY maxing your
combo out.

Supers Can be Linkers:

You have to have the super power to be able to do a super, so watch 
out for that. Replace any or all of your linkers in a combo with a 
super and you get 5 hits! That's how you can pull off 50 hitters. You 
can also add hits a number of other ways, so read on.

Correct Counter Attack (CCA): 

If after performing a counter attack (B+1., you do the right CCA, you
will get 3 hits instead of one. Only one CCA per character. A CCA is 
just a special move... but, doing the right one will get you 3 hits 
instead of one.

Overhead:

An overhead is one way you can attack your opponent while they are 
ducking. Do this by B+3. After hitting them you can do an AD or a 
Special move then combo off of that.

Air Juggle Combo:

Performing different type of moves and specials will keep your 
opponent in the air! Throwing is the key to air juggle combos. There
will be a lot of examples below.

Jump Kicks: 

Jump in with any punch or kick and then there is a coordinated AD for
each character. The order is Dropkick -- AD -- Special Move.

Mid Air Attacks: 

This is where you jump towards an opponent while they are jumping
towards you and juggle them with moves for a manual combo. If they jump 
towards you, jump right back at them in the air with 6, a do their air
juggle special move to juggle your opponent and get a combo while your 
at it.

Ducking Attacks:

You can do a low attack and then it opens the opportunity to use a 
special move starter to begin a combo. To do a ducking attack, just do:
D + 3 for a punch then do a special starter move OR D + 6 to do a low 
kicking attack and you can do an AD only on the D + 6 attack. And then
bring out the rest of your combo.

Combo Ender Factor (CEF):

This is the extra hit system. If you end each combo with a different
ender in every combo. You do one combo ender, the next ender wil be 2
hits instead of one (as long as the ender is different) then the next
will be 3 and the next will be 4.

Every character's highest CEF is 4. It also adds hits to your ultra. 
The Ultra Combo addition goes like this:

1. ( C E F = 1 --- U l t r a = 1 4 )
2. ( C E F = 2 --- U l t r a = 1 8 )
3. ( C E F = 3 --- U l t r a = 2 2 )
4. ( C E F = 4 --- U l t r a = 2 6 )
5. ( C E F = 5 --- U l t r a = 3 0 )

Say you do a 10 hit combo and you CEF is 3 and you slip the Ultra
movement in there.

10 + 22 = 32. Your total is 32....Duh?

There is a 5th Combo ender! But, you must preform ALL of the combo
enders in order to be able to do the 5th Combo Ender. This gives you
5 hits and it also adds those extra hits to the ultra. 

Enders:

Special moves you do to finish a combo. To get the most hits out of a 
combo, you would put an ender at the end of a combo. Remember, the 
CEF will give you extra hits to add to your combo.

Supers as Enders:

You can end your combo with a super if you wish. By doin' a super in 
a combo you get 3 to 5 extra hits. But, (this is a BIG but, so listen).
Why do a Super and drain your meter, and also loose a chance to
accomplish a higher CEF? However, If you do a super at during the 
first four hits of an Ultra (before the animation starts to recycle),
and you raised your CEF by not doing the super earlier, you get 4 extra
hits! Super meter is precious, so keep it.

Slo Motion Combos:

Slo Motion combos are enders in slow motion! These combos are amazing,
and just look great! In order to do the slo-mos you must do the motion
of the ender twice. For charge characters like Maya you must do the 
following: Charge Back, Tap Forward, Tap Back press the button. Try 
it, specially after speed up combos.

Speed-Up Combos:

There are two basic ways to speed up your combo:

1rst: This one works only with combo enders. Hold the button of the 
ender and then do the motion and release. Your character will move 
through the animation twice as fast.

2nd: The second way is a little harder because it requires that you 
speed yourself up. You must press the autodouble button immediately
as the opener hits the opponent. Speed up combos are harder to break
but not unbreakable.

==================================================
VIII. Character Profiles.
==================================================

|---------====|FULGORE|====-----------|


Height: 6'5"
Weight: 560lbs
Age: Unknown

Story: The advanced and deadlier successor to the original Fulgore
cyborg destroyed by Jago. Activated after the time jump, its final
Ultratech commands are executed... find Jago and kill him.

=Special Moves=

Cyber Dash: DB,D,DF [MK/FK]
Eye Laser: DF,D,DB [MP/FP]
Laser Storm: D,DF,F [P]
Fake Laser Storm: D,DB,B [QP]
Plasma Slice: F,D,DF [P]
Electro Reflect: D,DB,B [Hold QK]
Air Juggle: F,D,DF [P]
Parry Move: B+[QP]
Pressure Move: B+FP
Combo Braker: F,D,DF [P/K]
Ultra Braker: D,DB,B,DB,D,DF,F [FP] -+ 6 Bar Blocks +-
Recovery Move: F,D,DF [P]

=Super Moves=

Super Plasma Slice: D,DB,B,DB,D,DF,F [FP] -+ 6 Bar Blocks +-
Cloak: D,DB,B [FK] (repeat to uncloak) Drains Super Bar Block...
Lock-On: B,DB,D,DF,F [QK] -+ 1 Bar Block +-
Triple Laser Storm: D,DB,D,DF,F [QP] (Once Locked On) 
Air Eye Laser: DF,D,DB [FP] -+ 1 Bar Block +-
PlasmaPort: B,D,DB [P/K] -+ 1 Bar Block +-

=Super Linkers=

Electro Reflect: DF,D,DB,F [QK] -+ 3 Bar Blocks +-
Super Cyber Dash: DB,D,DF,B [FK] -+ 3 Bar Blocks +-

=Finishers=

Mini Ultra: F,D,DF [QP]
Ultra Combo: F,D,DF [QK]
Ultimate Heavy Artillery: (F),B,DB,D,DF,F [MK]
No Mercy Lazer: B,DB,D,DF,F,B [MP]

+++++++++++++++++++++++++++++++++++++++++++++++++++++

/\COMBOS/\
------

=Combo Starters=

1: Cyber Dash: DB,D,DF [MK/FK]
2: Eye Laser: DF,D,DB [MP/FP]
CCA: Cyber Dash: DB,D,DF [FK]

=Combo Linkers=

1: Eye Laser: DF,D,DB [MP]
2: Cyber Dash: DB,D,DF [MK]

=Super Linkers=

Electro Reflect: DF,D,DB,F [QK] -+ 3 Bar Blocks +-
Super Cyber Dash: DB,D,DF,B [FK] -+ 3 Bar Blocks +-

=Combo Enders=

1: Cyber Dash: DB,D,DF [FK]
2: Eye Laser: DF,D,DB [FP]
3: Laser Storm: D,DF,F [MP]
4: PlasmaSlice: F,D,DF [FP]
5: Hidden: D,DF,F [QP]
Ultra Buffer: D,DB,B,DB,D,DF,F [FP]

--==\17 Hit Killer/==--
*Must have 5 enders*

[Eyelaser + MP] -- [QP] -- [FK] -- [MK] -- [Eyelaser + MP] -- [QP] --
[FK] -- [MK] -- [5th Ender] -- [Eyelaser Juggle]

--==\16 Hit Killer/==--
*Must have 6 Power Bars*

[Cyber Dash + FK] -- [MK] -- [FK] -- [MP] -- [Eyelaser + MP] -- [QK]
-- [FK] -- [MK] -- [Super Plasma Slice]

--==\38 Hit Mini-Ultra/==--
*Must have 6 Power Bars*

[Parry(B+1)] -- [Cyberdash + MK] -- [QP] -- [FK] -- [MP] -- [Super
Cyberdash] -- [MK] -- [FK] -- [MP] -- [Super Cyberdash] -- [MK] --
[FP] -- [MP] -- [Mini Ultra] -- [Eyelaser] -- [Eyelaser] -- [Eyelaser]
-- [Eyelaser] -- [Eyelaser]

--==\77 Hit Ultra/==--
*Must have a FULL super power bar, 5 Enders*

[Parry(B+1)] -- [CyberDash + MK] -- [QP] -- [FP] -- [MP] -- [Super 
Cyber Dash] -- [MK] -- [FP] -- [MP] -- [Super Cyber Dash] -- [MP]
[FP] -- [MK] -- [Super Electro Reflect] -- [B+FP] -- [Ultra] --
[Ultra Buffer] 

--==\Air Ultra/==--
*Ultra Motion MUST be done fast!*

[Eyelaser + MP] -- [QP] -- [Eyelaser + MP] -- [QP] -- [Eyelaser + MP]
-- [Ultra]

*******************************
********** COUNTERS ***********
************************************************************************

---------------------------------------------------------
| |Plasma Shield |Eye Laser |CyberDash |
---------------------------------------------------------
|Fulgore |Cyber Dash |Eye Laser |
|Kim-Wu |Tornado Kick / Firecracker |Split Kick |
|Maya |Flip Kick |Savage Blades |Mantis |
|B. Orchid |Flik Flak |San |Tiger Slide |
|Jago |Windkick |Laser Blade |Ninja Slide |
|Glacius |Cold Shoulder |Liquidize |Icy Grip |
|COMBO* |TJ Tremor |Spinfist /Rollercoaster |
|Sabrewulf |Sabrewheel |Sabrespin |Sabrepounce |
|Spinal |Skeleskewer |Flame Blade |Skull Skrape |
|Tusk |Boot Kick |Web of Death |Skull Splitter|
---------------------------------------------------------
* -> Fulgore can counter the Spinfist and Rollercoaster with the 
Cyberdash NOT the Eyelaser.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

* NOTE * More on Gargos will be added shortly.

|---------====|GARGOS|====-----------|


Height: Unknown
Weight: Unknown
Age: Unknown

Story: ??

=Special Moves=

Flame: D,DF,F [QP]
Fly: U [FP]
Air Fireball: D,DF,F [P] 
Shoulder Dash: DF,D,DB [MK/FK]
Jumping Overhead Slam: DB,D,DF [K] 
Air Jumping Overhead Slam: DB,D,DF [K]
Laugh: DF,D,DB [FP] -=Reflects fireball attacks=-
Uppercut: F,D,DF [FP]
Air Juggle: D,DF,F [P]
Parry Move: B+[QP]
Throw: F+ [FP]
Throw Reversal: B+ [FP]
Pressure Move: F [FK]
Combo Breaker: D,DF,F [P/K]
Recovery Move: D,DF,F [P]

+++++++++++++++++++++++++++++++++++++++++++++++++++

/\COMBOS/\
------

=Combo Starters=

1: Jumping Overhead Slam: D,DF,F [FP]
3: Shoulder Dash: D,DB,B [K]

=Combo Enders=

1: F,D,F [FP]
2: F,D,F [FP]
3: F,D,F [FP]
4: F,D,F [FP]
5: B,DB,D,DF,F,B [QK]

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

|---------====|GLACIUS|====-----------|


Height: Variable
Weight: Variable
Age: Unknown

Story: 2 millenia from now a captured relative earns freedom by slaying
a fire being and escaping home. But now in the past, a distress call has
been answered. Glacius must free his stranded kin.

=Special Moves=

Cold Shoulder: D,DF,F,[MP]
Icy Grip: D,DF,F,[QP]
Liquidize: D,DF,F [MK/FK] -=Can be done in the air=-
Energy Gain: D,DF,F hold [QK] -=You gain more the longer you hold=-
Ice Lance: D,DB,F,[FP]
Arctic Blast: D,DB,B,[P]
Air Juggle: D,DF,F [K]
Throw: F+ [FP]
Reversal: B+ [FP]
Parry Move: B [QP]
Pressure Move: F [FK]
Combo Braker: D,DF,F,[P/K]
Ultra Braker: B,DB,D,DF,F,B [QP] -+ 6 Bar Blocks +-
Recovery Move: D,DF,F [MK/FK]

=Super Moves=

Arctic Slam: B,DB,D,DF,F,B [QP] -+ 6 Bar Blocks +-
Super Arctic Breath: F,DF,D,DB,B,F, [FP] -+ 4 Bar Blocks +-
Reverse Uppercut: F,DF,D,DB,B [FK] -+ 3 Bar Blocks +-

=Super Linker=

Super Uppercut: DB,D,DF,B [FK] -+ 3 Bar Blocks +-
Super Cold Shoulder: DB,D,DF,B [MP] -+ 3 Bar Blocks +-

=Finishers=

Mini Ultra: D,DB,B [QK]
Ultra Combo: D,DF,F [QK]
Ultimate Ice Spear: F,DF,D,DB,B,F [MK]
No Mercy Killer Breath: D,DB,B [QK]

++++++++++++++++++++++++++++++++++++++++++++++++++++

/\COMBOS/\
------

=Combo Starters=

1: Icy Grip: D,DF,F [QP]
2: Liquidize: D,DF,F [MK]
3: Cold Shoulder: D,DF,F [MP]
CCA: Liquidize: D,DF,F [MK]

=Linkers=

1: Liquidize: D,DF,F [MK]
2: Cold Shoulder: D,DF,F [MP]

=Super Linker=

Super Uppercut: DB,D,DF,B [FK] -+ 3 Bar Blocks +-
Super Cold Shoulder: DB,D,DF,B [MP] -+ 3 Bar Blocks +-

=Combo Enders=

1: Icy Grip: D,DF,F,[QP]
2: Liquidize: D,DF,F [FK]
3: Ice Lance: D,DB,F,[FP]
4: Arctic Blast: D,DB,B,[FP]
5: Hidden: D,DF,F [QK]
Ultra Buffer: B,DB,D,DF,F,B, [MP]

--==\14 Hit Killer Throw/==--

[Icy Grip + QP] -- [FP] -- [FK] -- [MK] -- [Liquidize + MK] -- [QP] -- 
[F+FP] -- [Jump+FK] -- [Air Juggle] -- [F+FK] -- [Liquidize + FK]

--==\31 Hit Killer/==--
*6 Power Bars, 5 Enders*

[Parry(B+1)] -- [Liquidize + MK] -- [QK] -- [FK] -- [MK] -- [Super Cold
[Shoulder] -- [QP] -- [FP] -- [MP] -- [Super Uppercut] -- [MK] -- [FP]
-- [MK] -- [5th Ender]

--==\32 Hit Mini Ultra/==--
*Must have 6 Power Bars*

[Parry(B+1)] -- [Liquidize + MK] -- [QP] -- [FK] -- [MK] -- [Super Cold
Shoulder] -- [QP] -- [FP] -- [MK] -- [Super Liquidize] -- [MK] -- [Mini
Ultra] -- [Liquidize + FP]

--==\74 Hit Ultra/==--
*Full Power Bar, 5 Enders*

[Parry(B+1)] -- [Liquidize + MK] -- [QK] -- [FK] -- [MK] -- [Super Cold
[Shoulder] -- [QP] -- [FP] -- [MP] -- [Super Uppercut] -- [QK] -- [FK]
-- [MK] -- [Super Uppercut] -- [F+FK] -- [Super Cold Shoulder] -- [F+FK]
[Ultra] -- [Ultra Buffer] 

--==\Air Ultra/==--
*Ultra Motion MUST be done fast!* 

[Cold Shoulder] -- [QP] -- [D+FP] -- [Ultra]

*******************************
********** COUNTERS ***********
************************************************************************

---------------------------------------------------------
| |Liquidize |Icy Grip |Cold Shoulder |
---------------------------------------------------------
|Glacius |Cold Shoulder |Liquidize |Icy Grip |
|Kim-Wu |Tornado Kick |Firecracker |Split Kick |
|Maya |Flip Kick |Savage Blades |Mantis |
|B. Orchid |Flik Flak |San |Tiger Slide |
|Jago |Windkick |Laser Blade |Ninja Slide |
|Tusk |Boot Kick |Web of Death |Skull Splitter|
|COMBO |TJ Tremor |Spinfist |Rollercoaster |
|Sabrewulf |Sabrewheel |Sabrespin |Sabrepounce |
|Spinal |Skeleskewer |Flame Blade |Skull Skrape |
|Fulgore |Cyber Dash |Plasma Shield |Eye Laser |
---------------------------------------------------------

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

|---------====|JAGO|====-----------|



Height: 5'9"
Weight: 190lbs.
Age: 22 years

Story: After destroying Fulgore a furious Jago is betrayed by his
one-time master the Tiger Spirit. The disguised Demon Lord used him to
escape from the void and now Jago swears vengeance.

=Special Moves=

Laser Blade: DF,D,DB,[FP]
Windkick: DF,D,DB,[K]
Ninja Slide: DB,D,DF,[K]
Endouken: D,DF,F,[P]
Fake Endouken: D,DF,F [QK]
Red Endouken: Hold [FP] D,DF,F Release [FP]
Tiger Fury: F,D,DF [P]
Air Juggle: DF,D,DB [K]
Throw: F+ [FP]
Reversal: B+ [FP]
Counter Move: B+ [QP]
Pressure Move: F+ [FK]
Combo Breaker: F,D,DF, [P/K]
Ultra Breaker: D,DB,B,DB,D,DF,F [FP] -+ 6 Bar Blocks +-
Recovery Move: F,D,DF [P]

=Super Moves=

Tiger Trash: D,DB,B,DB,D,DF,F,[FP] -+ 6 Bar Blocks +-
Shadow Move: DF,D,DB,F [MK] -+ 3 Bar Blocks +-
Super Endoduken: F,DF,D,DB,B [QP] -+ 4 Bar Blocks +-

=Super Linkers=

Multihit WindKick: DF,F,DB,F [MK] -+ 3 Bar Blocks +-
Slide Kick: DB,D,DF,B [FK] -+ 3 Bar Blocks +-

=Finishers=

Mini Ultra: DB,D,DF [QK]
Ultra Combo: DF,D,DB [QK]
Ultimate Laser Sword Stab: F,D,DF [FK]
No Mercy Fireball Scorcher: (F),DF,D,DB,B,F [MP]

++++++++++++++++++++++++++++++++++++++++++++++++++++

/\COMBOS/\
------

=Combo Starters=

1: Wind Kick: DF,D,DB,[K]
2: Slide Kick: DB,D,DF [K]
3: Laser Sword: DF,D,DB [MP/FP]
CCA: Wind Kick: DF,D,DB,[MK]

=Linkers=

1: Laser Sword: DF,D,DB [MP]
2: Slide Kick: DB,D,DF [QK/MK]
3: Wind Kick: DF,D DB [QK/MK]

=Super Linkers=

Multihit WindKick: DF,F,DB,F [MK] -+ 3 Bar Blocks +-
Slide Kick: DB,D,DF,B [FK] -+ 3 Bar Blocks +-

=Combo Enders=

1: Wind Kick: DF,D,DB,[FK]
2: Laser Sword: DF,D,DB [FP]
3: Tiger Fury: F,D,DF [FP]
4: Endouken: D,DF,F,[FP]
5: Hidden: F,D,DF [MP]
Ultra Buffer: D,DB,B,DB,D,DF,F [FP] 

--==\16 Hit Killer/==--
*4 Power Bars, 5 Enders*

[Windkick + MK] -- [QK] -- [FK] -- [MP] -- [Tiger Slide + MK] -- [QP] --
[FK] -- [MK] -- [5th Ender] -- [Super Red Fireball] 

--==\25 Hit Killer Throw/==--
*9 Power Bars*

[Parry(B+1)] -- [Windkick + MK] -- [QK] -- [FK] -- [MP] -- [Super
Windkick] -- [QP] -- [F+FP] -- [Jump+FK] -- [Air Juggle] -- [F+FK] --
[Super Tiger Trash] 

--==\32 Hit Mini Ultra/==--
*Must have 6 Power Bars*

[Parry(B+1)] -- [Windkick + MK] -- [QK] -- [FK] -- [MP] -- [Super
Windkick] -- [QP] -- [FK] -- [MK] -- [Super Tiger Slide] -- [MK] --
[Mini Ultra] -- [Tiger Slide]

--==\74 Hit Ultra/==--
*Full Power Bar, 5 Enders*

[Parry(B+1)] -- [Windkick + MK] -- [QP] -- [FP] -- [MP] -- [Super Tiger
Slide] -- [MP] -- [FK] -- [MK] -- [Super Windkick] -- [QP] -- [FP] -- 
[MK] -- [Super Tiger Slide] -- [F+FK] -- [Super Windkick] -- [F+FK]
[Ultra] -- [Ultra Buffer]

--==\Air Ultra/==--
*Ultra Motion MUST be done fast!*

[Windkick + MK] -- [QP] -- [Windkick + MK] -- [QP] -- [Windkick + MK] --
[Ultra]

*******************************
********** COUNTERS ***********
************************************************************************

---------------------------------------------------------
| |Laser Blade |Ninja Slide |Windkick |
---------------------------------------------------------
|Jago |Windkick |Laser Blade |Ninja Slide |
|Kim-Wu |Tornado Kick |Firecracker |Split Kick |
|Maya |Flip Kick |Savage Blades |Mantis |
|B. Orchid |Flik Flak |San |Tiger Slide |
|Tusk |Boot Kick |Web of Death |Skull Splitter|
|Glacius |Cold Shoulder |Liquidize |Icy Grip |
|COMBO |TJ Tremor |Spinfist |Rollercoaster |
|Sabrewulf |Sabrewheel |Sabrespin |Sabrepounce |
|Spinal |Skeleskewer |Flame Blade |Skull Skrape |
|Fulgore |Cyber Dash |Plasma Shield /Eye Laser |
---------------------------------------------------------

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|---------====|KIM WU|====-----------|


Height: 5'4"
Weight: 130lbs.
Age: 17 years

Story: Descendant of the heroes who banished Eyedol and Gargos, Kim is
appointed her people's guardian. With the return of Gargos, Kim must
fulfill her duty to her homeland and destroy him forever.

=Special Moves=

Tornado Kick: DF,D,DB [K]
Firecracker: DF,D,DB [MP/FP]
Split Kick: DB,D,DF [FK]
Fake Split Kick: DB,D,DF [MK]
Fireflower: D,DF,F [QP]
Air Fire: D,DF,F [P]
Diagonal Air Fireball: D,DB,B [P]
Air Juggle: D,DF,F [P]
Roll: F,F
Throw: F+ [FP]
Reversal: B+ [FP]
Parry Move: B+ [QP]
Pressure Move: F+ [FK]
Combo Breaker: F,DF,F [P/K]
Ultra Breaker: D,DB,B,DB,D,DF,F [FP] -+ 6 Bar Blocks +-
Recovery Move: D,F,DF [P]

=Super Moves=

Snap Dragon: D,DB,B,DB,D,DF,F [FP] -+ 6 Bar Blocks +-
Super Air Fire: D,DF,F,B [MP] -+ 4 Bar Blocks +-
Shadow Move: DF,D,DB,F [FK] -+ 3 Bar Blocks +-

=Super Linkers=

Super Firecracker: DF,D,DB,F [FP] -+ 3 Bar Blocks +-
Multihit Kick: DF,D,DB,F [FK] -+ 3 Bar Blocks +-

=Finishers=

Mini Ultra: DF,D,DB [QK]
Ultra Combo: DB,D,DF [QK]
Ultimate Star: B,DB,D,DF,F,B [QK]
No Mercy Chest Stomp: (B),F,B,DB,D,DF,F [MK]

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

/\COMBOS/\
------

=Combo Starters=

1: Firecracker: DF,D,DB [FP]
2: Split Kick: DF,D,DB [FK]
3: Tornado Kick: DF,D DB [K]
CCA: Tornado Kick: DF,D DB [MK]

=Linkers=

1: Firecracker: DF,D,DB [MP/FP]
2: Split Kick: DF,D,DB [FK]
3: Tornado Kick: DF,D,DB [QK/MK]

=Super Linkers=

Super Firecracker: DF,D,DB,F [FP] -+ 3 Bar Blocks +-
Multihit Kick: DF,D,DB,F [FK] -+ 3 Bar Blocks +-

=Combo Enders=

1: Firecracker: DF,D,DB [FP]
2: Tornado Kick: DF,D,DB [FK]
3: Fireflower: D,DF,F,[QP]
4: Split Kick: DF,D,DB [FK]
5: Hidden: DB,D,DF [MK]
Ultra Buffer: D,DB,B,DB,D,DF,F [FP]

--==\16 Hit Killer/==--
*5 Enders*

[Firecracker + MP] -- [QK] -- [FK] -- [MK] -- [Firecracker + MP] -- [QP]
[FP] -- [MK] -- [5th Ender]

--==\27 Hit Throw Combo/==--
*Must have 6 Power Bars*

[Parry(B+1)] -- [Tornado Kick + MK] -- [QK] -- [FP] -- [MK] -- [Super
Fire Cracker] -- [MK] -- [FP] -- [MP] -- [Super Tornado Kick] -- [MP]
-- [FP] -- [MP] -- [Super Fire Cracker] -- [F+FP] -- [Jump + FK] -- 
[Air Juggle]

--==\36 Hit Mini Ultra/==--
*Must have 6 Power Bars*

[Parry(B+1)] -- [Tornado Kick + MK] -- [QK] -- [FP] -- [MK] -- [Super
Fire Cracker] -- [MK] -- [FP] -- [MP] -- [Super Tornado Kick] -- [MP]
-- [Mini Ultra] -- [Split Kick] -- [Split Kick] -- [Split Kick] -- 
[Split Kick] -- [Split Kick]

--==\74 Hit Ultra/==-
*Full Power Bar, 5 Enders*

[Parry(B+1)] -- [Tornado Kick + MK] -- [QK] -- [FP] -- [MK] -- [Super
Fire Cracker] -- [MK] -- [FP] -- [MP] -- [Super Tornado Kick] -- [MP] 
-- [FK] -- [MK] -- [Super Firecracker] -- [F+FK] -- [Super Tornado Kick]
-- [F+FK] -- [Ultra] -- [Ultra Buffer]

--==\Air Ultra/==--
*Ultra Motion MUST be done fast!*

[Tornado Kick + MK] -- [QK] -- [Tornado Kick + MK] -- [QK] -- [Tornado
Kick + MK] -- [Ultra]

*******************************
********** COUNTERS ***********
************************************************************************

---------------------------------------------------------
| |Fire Cracker |Split Kick |Tornado Kick |
---------------------------------------------------------
|Kim-Wu |Tornado Kick |Firecracker |Split Kick |
|Tusk |Boot Kick |Web of Death |Skull Splitter|
|Maya |Flip Kick |Savage Blades |Mantis |
|B. Orchid |Flik Flak |San |Tiger Slide |
|Jago |Windkick |Laser Blade |Ninja Slide |
|Glacius |Cold Shoulder |Liquidize |Icy Grip |
|COMBO |TJ Tremor |Spinfist |Rollercoaster |
|Sabrewulf |Sabrewheel |Sabrespin |Sabrepounce |
|Spinal |Skeleskewer |Flame Blade |Skull Skrape |
|Fulgore |Cyber Dash |Plasma Shield /Eye Laser |
---------------------------------------------------------

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

|---------====|MAYA|====-----------|


Height: 5'10"
Weight: 140lbs.
Age: 23 years

Story: Made Queen of Amazonia after her part in banishing the Dark Lord
Gargos. Cast out by her tribe as Gargos returns, Maya must vanquish him
to regain her throne.

=Special Moves=

Mantis: B,F [FP] 
Savage Blades: B,F [MP]
Flip Kick: B,F [MK]
Air Mantis: F,B [FP] -=Can be Done after Jungle Leap=-
Jungle Leap: B,F [FK]
Savage Leap: B,F [QK]
Air Jungle Leap: F,B [QK]
Cobra Bite: B,F [QP]
Air Juggle: F,B [K]
Throw: F+ [FP]
Reversal: B+ [FP]
Counter Move: B+ [QP]
Pressure Move: F+ [FK]
Combo Breaker: B,F [P/K]
Ultra Breaker: F,DF,D,DB,B,B,F [FK] -+ 6 Bar Blocks +-
Recovery Move: B,F [QP]

=Super Moves=

Super Jungle Leap: F,DF,D,DB,B,F,[FK] -+ 6 Bar Blocks +-
Shadow Move: F,DF,D,DB,B,F [FP] -+ 3 Bar Blocks +-

=Super Linkers=

Super Flip Kicks: F,DF,D,DB,B,F [MK] -+ 3 Bar Blocks +-
Super Savage Blades: F,DF,D,DB,B,F [MP] -+ 3 Bar Blocks +-

=Finishers=

Mini Ultra: F,B [FP]
Ultra Combo: F,B [FK]
Ultimate Elephant: F,DF,D,DB,B,F [QK]
No Mercy Shrinker: B,DB,D,DF,F,B [QP]

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

/\COMBOS/\
------

=Combo Starters=

1: Savage Blade: B,F [MP]
2: Mantis: B,F [FP]
3: Air Mantis: F,B [FP]
4: Flip Kicks: B,F [MK]
5: Jungle Leap: B,F [FK]
6: Savage Leap: B,F [QK]
CCA: Savage Blade: B,F [MP]

=Linkers=

1: Savage Blade: B,F [MP]
2: Flip Kicks: B,F [MK] 

=Super Linkers=

Super Flip Kicks: F,DF,D,DB,B,F [MK] -+ 3 Bar Blocks +-
Super Savage Blades: F,DF,D,DB,B,F [MP] -+ 3 Bar Blocks +-

=Combo Enders=

1: Cobra Bite: B,F [QP]
2: Mantis: B,F [FP]
3: Jungle Leap: B,F [FK]
4: Savage Leap: B,F [QK]
5: Hidden: F,B [QP]
Ultra Buffer: F,DF,D,DB,B,F [FK]

--==\15 Hit Killer/==--
*5 Enders*

[Mantis + FP] -- [MK] -- [FP] -- [MK] -- [Flip Kick + MK] -- [QP] -- 
[FK] -- [MK] -- [5th Ender]

--==\31 Hit Throw Combo/==--
*Must have FULL Power Bar*

[Parry(B+1)] -- [Savage Blades] -- [QK] -- [FK] -- [MP] -- [Super 
[Savage Blades] -- [QP] -- [FP] -- [MK] -- [Super Flip Kick] -- [QK]
-- [F+FP] -- [Jumpkick + FK] -- [Air Juggle + MK] -- [Super Jungle 
Leap]

--==\32 Hit Mini Ultra/==--
*Must have 6 Power Bars*

[Parry(B+1)] -- [Savage Blades + MP] -- [QK] -- [FK] -- [MP] -- [Super
Savage Blades] -- [QP] -- [FP] -- [MK] -- [Super Flip Kick] -- [QK] --
[Mini Ultra] -- [Savage Leap]

--==\74 Ultra Combo/==--
*Full Power Bar, 5 Enders*

[Parry(B+1)] -- [Savage Blades + MP] -- [QK] -- [FK] -- [FP] -- [Super
Savage Blades] -- [QP] -- [FK] -- [MK] -- [Super Flip Kick] -- [QK] 
-- [FP] -- [MP] -- [Super Savage Blades] -- [F+FK] -- [Super Flip Kick]
[F+FK] -- [Ultra] -- [Ultra Buffer]

--==\Air Ultra/==--
*Ultra Motions MUST be done fast!*

[Savage Blades] -- [QP] -- [Savage Blades] -- [QP] -- [Savage Blades] 
-- [Ultra]

*******************************
********** COUNTERS ***********
************************************************************************

---------------------------------------------------------
| |Savage Blades |Mantis |Flip Kick |
---------------------------------------------------------
|Maya |Flip Kick |Savage Blades |Mantis |
|Kim-Wu |Tornado Kick |Firecracker |Split Kick |
|Tusk |Boot Kick |Web of Death |Skull Splitter|
|B. Orchid |Flik Flak |San |Tiger Slide |
|Jago |Windkick |Laser Blade |Ninja Slide |
|Glacius |Cold Shoulder |Liquidize |Icy Grip |
|COMBO |TJ Tremor |Spinfist |Rollercoaster |
|Sabrewulf |Sabrewheel |Sabrespin |Sabrepounce |
|Spinal |Skeleskewer |Flame Blade |Skull Skrape |
|Fulgore |Cyber Dash |Plasma Shield /Eye Laser |
---------------------------------------------------------

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

|---------====|ORCHID|====-----------|


Height: 5'7"
Weight: 125 lbs.
Age: 24 years

Story: Eyedol's death by Orchid's hand freed massive energies, ripping
Ultratech back in time. Now 2000 years in the past, Orchid must face a
new challenge, and an even greater foe.

=Special Moves=

Flik Flak: DF,D,DB,[K]
Ichi: DF,D,DB,[MP]
Tiger Slide: DB,D,DF [K]
Tonfa Fire: D,DF,F,[P]
Fake Tonfa Fire: D,DF,F [QK]
San: DF,D,DB [FP]
Airbuster: F,D,DF,[K]
Air Juggle: DF,D,DB [K]
Throw: F+ [FP]
Reversal: B+ [FP]
Counter Move: B+ [QP]
Pressure Move: F+ [FK]
Combo Breaker: F,D,DF,[P/K]
Ultra Breaker: D,DB,B,DB,D,DF,F [FK] -+ 6 Bar Blocks +-
Recovery Move: F,DF,F [K]

=Super Moves=

Gyro Kyaku: D,DB,B,DB,D,DF,F [FK] -+6 Bar Blocks +-
Tiger: DF,D,DB,F [MK] -+ 3 Bar Blocks +-

=Super Linkers=

Super Ichi: DB,D,DF,B [FP] -+ 3 Bar Blocks +-
Tiger: DF,D,DB,F [MK] -+ 3 Bar Blocks +-

=Finishers=

Mini Ultra: DB,D,DF [FP]
Ultra Combo: DF,D,DB [QP]
Ultimate Fire Cat: F,DF,D,DB,B,F [FP]
No Mercy Scorcher: B,D,DB [MK]

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

/\COMBOS/\
------

=Combo Starters=

1: Flik Flak: DF,D,DB [K]
2: Slide: D,DF,F, [K]
3: San: D,DB,B [MP]
CCA: San: D,DB,B [MP]

=Linkers=

1: Flik Flak: DF,D,DB [QK/MK]
2: Slide: D,DF,F [MK]
3: San: D,DB,B [MP]

=Super Linkers=

Super Ichi: DB,D,DF,B [FP] -+ 3 Bar Blocks +-
Tiger: DF,D,DB,F [MK] -+ 3 Bar Blocks +-

=Combo Enders=

1: Airbuster: F,D,DF [FK]
2: Flik Flak: DF,D,DB [FK]
3: San: D,DB,B [FP]
4: Slide: D,DF,F, [QK]
5: Hidden: D,DF,F [QP]
Ultra Buffer: D,DB,B,DB,D,DF,F [FK]

--==\16 Hit Killer/==--
*5 Enders*

[Tiger Slide + MK] -- [QP] -- [FP] -- [MP] -- [Flip Kick + MK] -- [QP]
-- [FP] -- [MK] -- [5th Ender] -- [Tiger Slide]

--==\30 Hit Killer Throw/==--
*Full Power Bar*

[Parry(B+1)] -- [San + MP] -- [QK] -- [FK] -- [MP] -- [Super Tiger] -- 
[QK] -- [FP] -- [MK] -- [Super Tiger] -- [QK] -- [F+FP] -- [Jump+FK] --
[Air Juggle] -- [F+FK] -- [Gyro Kyaku]

--==\32 Hit Mini Ultra/==--
*Must have 6 Power Bars*

[Parry(B+1)] -- [San + MP] -- [QK] -- [FK] -- [MK] -- [Super Tiger] --
[QK] -- [FP] -- [MK] -- [Super San] -- [MP] -- [Mini Ultra] -- [Tiger
Slide]

--==\74 Hit Ultra/==--
*Full Power Bar, 5 Enders*

[Parry(B+1)] -- [San + MP] -- [QK] -- [FK] -- [MP] -- [Super San] --
[MK] -- [FK] - [MK] -- [Super Tiger] -- [QP] -- [FK] -- [MK] -- 
[Super San] -- [F+FK] -- [Super Tiger] -- [F+FK] -- [Ultra] -- [Ultra
Buffer]

--==\Air Ultra/==--
*Ultra Motion MUST be done fast!*

[Flik Flak + FK] -- [MK] -- [Flik Flak + MK] -- [Flik Flak + FK] --
[Ultra] 

*******************************
********** COUNTERS ***********
************************************************************************

---------------------------------------------------------
| |San |Tiger Slide |Flip Flak |
---------------------------------------------------------
|B. Orchid |Flik Flak |San |Tiger Slide |
|Kim-Wu |Tornado Kick |Firecracker |Split Kick |
|Maya |Flip Kick |Savage Blades |Mantis |
|Tusk |Boot Kick |Web of Death |Skull Splitter|
|Jago |Windkick |Laser Blade |Ninja Slide |
|Glacius |Cold Shoulder |Liquidize |Icy Grip |
|COMBO |TJ Tremor |Spinfist |Rollercoaster |
|Sabrewulf |Sabrewheel |Sabrespin |Sabrepounce |
|Spinal |Skeleskewer |Flame Blade |Skull Skrape |
|Fulgore |Cyber Dash |Plasma Shield /Eye Laser |
---------------------------------------------------------

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

|---------====|SABREWULF|====-----------|


Height: 5'11"
Weight: 400lbs.
Age: 46 years

Story: Unwilling to succumb to the beast within him, Sabrewulf was badly
beaten in the KI tournament. Captured by Ultratech, he is driven berserk
by their "repairs" and now has only revenge to live for.

=Special Moves=

Sabre Wheel: B,F [MP]
Double Sabre Wheel: F,F,B [MP]
Sabre Spin: B,F [MK]
Reverse Sabre Spin: F,B [MK]
Sabre Pounce: B,F [FP]
Sabre Flip: B,F [FK]
Sabre Howl: B,F [QP] -=Replenishes Power Meter=-
Fake Howl: B,F [QK] 
Sabre-Hop: F,F or B,B
Air Juggle: F,B [P]
Parry Move: B+ [QP]
Pressure Move: F+ [FK]
Combo Breaker: B,F [P/K]
Ultra Breaker: F,DF,D,DB,B,F [FK] -+ 6 Bar Blocks +-
Recovery Move: B,F [FK]

=Super Moves=

Super Sabre Flip: F,DF,D,DB,B,F [FK] -+ 6 Bar Blocks +-
Sabre Fireball: F,DF,D,DB,B,F [FP] -+ 4 Bar Blocks +-
Air Ground Spark: F,DF,D,DB,B [FP] -+ 4 Bar Blocks +- *AUTO DIZZY*

=Super Linkers=

Super Sabre Wheel: F,DF,D,DB,B,F [MP] -+ 3 Bar Blocks +-
Super Sabre Spin: F,DF,D,DB,B,F [MK] -+ 3 Bar Blocks +-

=Finishers=

Mini Ultra: F,B [QK]
Ultra Combo: B,F [QK]
Ultimate Electrocution: Hold [FK] Release [FK]
No Mercy Bat Attack: Hold [QP] Release [QP]

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

/\COMBOS/\
------

=Combo Starters=

1: Sabre Wheel: B,F [MP]
2: Sabre Spin: B,F [MK]
3: Sabre Pounce: B,F [FP]
CCA: Sabre Spin: (B),F [MK]

=Linkers=

1: Sabre Wheel: B,F [MP]
2: Reverse Sabre Spin: F,B [MK]

=Super Linkers=

Super Sabre Wheel: F,DF,D,DB,B,F [MP] -+ 3 Bar Blocks +-
Super Sabre Spin: F,DF,D,DB,B,F [MK] -+ 3 Bar Blocks +-

=Combo Enders=

1: Sabre Spin: B,F [MK]
2: Sabre Flip: B,F [FK]: Sabre Pounce: B,F [FP]
4: Sabre Howl: B,F [QP]
5: Hidden: B,F [QK]
Ultra Buffer: F,DF,D,DB,B,F [FK]

--==\20 Hit Killer/==--
*5 Enders*

[DoubleSabre Wheel + MP] -- [QP] -- [FK] -- [MK] -- [Sabre Wheel + MP] 
-- [QP] -- [FK] -- [MK] -- [5th Ender] -- [Sabre Pounce]

--==\30 Hit Killer/==--
*Must have Full Power Bar*

[Parry(B+1)] -- [SabreSpin] -- [QK] -- [FP] -- [MP] -- [Super Sabre-
Wheel] -- [QK] -- [FK] -- [MP] -- [Super Sabre Wheel] -- [QK] -- 
[FK] -- [MK] -- [Super Sabre Flip]

--==\36 Hit Mini Ultra/==--
*Must have 6 Power Bars*

[Parry(B+1)] -- [SabreSpin] -- [QK] -- [FP] --[MP] -- [Super Sabre-
Wheel] -- [QK] -- [FP] -- [MP] -- [Super SabreSpin] -- [QP] -- [Mini
Ultra] -- [SabrePounce] -- [SabrePounce] -- [SabrePounce] -- [Sabre
Pounce] -- [SabrePounce]

--=\74 Hit Ultra/==-- 
*Full Power Bar, 5 Enders*

[Parry(B+1)] -- [SabreSpin] -- [QK] -- [FP] -- [MP] -- [Super Sabre-
Wheel] -- [QK] -- [FP] -- [MP] -- [Super SabreSpin] -- [QK] -- [FP] --
[MK] -- [Super SabreWheel] -- [F+FK] -- [Super SabreSpin] -- [F+FK] --
[Ultra] -- [Ultra Buffer] 

--==\Air Ultra/==--
*Ultra Motion MUST be done fast!*

[Sabre Wheel] -- [QP] -- [Sabre Wheel] -- [QP] -- [Sabre Wheel] -- 
[Ultra]

*******************************
********** COUNTERS ***********
************************************************************************

---------------------------------------------------------
| |Sabrespin |Sabrepounce |Sabrewheel |
---------------------------------------------------------
|Sabrewulf |Sabrewheel |Sabrespin |Sabrepounce |
|Kim-Wu |Tornado Kick |Firecracker |Split Kick |
|Maya |Flip Kick |Savage Blades |Mantis |
|B. Orchid |Flik Flak |San |Tiger Slide |
|Jago |Windkick |Laser Blade |Ninja Slide |
|Glacius |Cold Shoulder |Liquidize |Icy Grip |
|COMBO |TJ Tremor |Spinfist |Rollercoaster |
|Tusk |Boot Kick |Web of Death |Skull Splitter|
|Spinal |Skeleskewer |Flame Blade |Skull Skrape |
|Fulgore* |Cyber Dash |Eye Laser |Plasma Shield*|
---------------------------------------------------------

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

|---------====|SPINAL|====-----------|


Height: 5'5"
Weight: 110lbs.
Age: 651 years

Story: Although destroyed by Thunder in the present, a younger Spinal
still exists in the past. Resurrected by Gargos and forced to serve him,
he goes up against the tyrant to win his freedom.

=Special Moves=

Skele Skewer: D,DF,F [MP]
Flame Blade: D,DF,F,[FP]
Skull Scrape: D+ [FK]
Skull Spear: D+ [FK] -=In the air=-
Soul Drain: D,DF,F,[QP]
Skull Dash: F,F
Skeleport: D,DB,B,[K] -+ 1 Bar Blocks +-
Power Devour: B+ [QP]
1 Skull Replenisher: D,DB,B [MP] -+ 1 Bar Blocks +-
All Skull Replenisher: D,DB,B [FP] -+ 6 Bar Blocks +-
Searing Skull: D,DF,F [K] -+ 1 Bar Blocks +-
Air Juggle: D+ [FK]
Throw: F+ [FK]
Reversal: B+ [FK]
Parry Move: B+ [QP]
Pressure Move: F+ [FP]
Combo Breaker: D,DB,B [P/K]
Ultra Breaker: D,DB,B,DB,D,DF,F [FK] -+ 6 Bar Blocks +-
Recovery Move: D [K]

=Super Moves=

Super Grim Reaper: D,DB,B,DB,D,DF,F,[FP] -+ 4 Bar Blocks +-
Super Searing Skull: D,DB,B,DB,D,DF,F [FK] -+ 6 Bar Blocks +-
Super Stun Skull: D,DB,B,DB,D,DF,F [MK] -+ 4 Bar Blocks +-

=Super Linkers=

Super Skull Scrape: D,DF,F,B [FK] -+ 3 Bar Blocks +-
Super Flame Blade: D,DF,F,B [MP] -+ 3 Bar Blocks +-

=Finishers=

Mini Ultra: D,DF,F [FP]
Ultra Combo: D,DB,B [FP]
Ultimate Sword Play : D,D [QK]
No Mercy Skull Drop: D,DF,F,D,DF,F [QP]

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

/\COMBOS/\
------

=Combo Starters=

1: Skele Skewer: D,DF,F [MP]
2: Flame Blade: D,DF,F[FP]
3: Skull Scrape: D+ [FK]
CCA: Skull Scrape: D+ [FK]

=Linkers=

1: Flame Blade: D,DF,F [FP]
2: Skull Scrape: D+ [FK]

=Super Linkers=

Super Skull Scrape: D,DF,F,B [FK] -+ 3 Bar Blocks +-
Super Flame Blade: D,DF,F,B [MP] -+ 3 Bar Blocks +-

=Combo Enders=

1: Skele Skewer: D,DF,F [MP]
2: Skeleport: D,DB,B [FK]
3: Skeleport: D,DB,B [MK]
4: Skeleport: D,DB,B [QK]
5: Hidden: D,DF,F [QK]
Ultra Buffer: D,DB,B,DB,D,DF,F [FK]

--==\15 Hit Killer/==--
*5 Enders*

[Flame Blade] -- [MP] -- [FK] -- [MK] -- [Flame Blade] -- [MK] -- [FP]
-- [MP] -- [5th Ender]

--==\22 Hit Mini Ultra/==--
*Must have 6 Power Bars*

[Super Stun Skull] -- [Skull Scrape] -- [MK] -- [FK] -- [MP] -- [Super
Skull Scrape] -- [MP] -- [FK] -- [MP] -- [Mini Ultra] 

-==\67 Hit Ultra/==--
*Full Power Bar, 5 Enders*

[Skull Skrape + MP] -- [QP] -- [FP] -- [MP] -- [Super Flame Blade] -- 
[F+FP] -- [Super Flame Blade] -- [F+FP] -- [Super Flame Blade] -- 
[Super Flame Blade] -- [F+FP] -- [Super Flame Blade] -- [MP] -- [Ultra]
-- [Ultra Buffer] 

--==\Air Ultra/==--
*Ultra Motion MUST be done fast!*

[Skele Skewer] -- [QP] -- [Skele Skewer] -- [QP] -- [Flame Blade] -- 
[Ultra]

*******************************
********** COUNTERS ***********
************************************************************************

---------------------------------------------------------
| |Flame Blade |Skull Skrape |Skeleskewer |
---------------------------------------------------------
|Spinal |Skeleskewer |Flame Blade |Skull Skrape |
|Kim-Wu |Tornado Kick |Firecracker |Split Kick |
|Maya |Flip Kick |Savage Blades |Mantis |
|B. Orchid |Flik Flak |San |Tiger Slide |
|Jago |Windkick |Laser Blade |Ninja Slide |
|Glacius |Cold Shoulder |Liquidize |Icy Grip |
|COMBO |TJ Tremor |Spinfist |Rollercoaster |
|Sabrewulf |Sabrewheel |Sabrespin |Sabrepounce |
|Tusk |Boot Kick |Web of Death |Skull Splitter|
|Fulgore |Cyber Dash |Eye Laser /Plasma Shield |
---------------------------------------------------------

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

|---------====|T.J. Combo|====-----------|

Height: 6'1"
Weight: 220 lbs.
Age: 26 years

Story: After a decisive victory over Riptor in the tournament, Combo
attempted to destroy Ultratech HQ. Caught as Ultratech is ripped into
the past, Combo must escape home before it is too late.

=Special Moves=

TJ Tremor: B,F [MK]
Roller Coaster: B,F [MP]
Spinfist: B,F [QP]
Skull Crusher: B,F [FK]
Air Tremor: B,DB,D,DF,F [MK]
Reverse Spinfist: F,B [QP]
Behind the Back: B,F [QK] 
Cyclone Punch: Hold [FP], Release [FP], Press [FP] to hit
PowerLine: B,F [FP]
Stop PowerLine: B [FP]
Fake Dizzy: F,DF,D,DB,B [QK]
Air Double: F,B [K]
Throw: F+ [MP]
Reversal: B+ [MP]
Parry Move: B+ [QP]
Pressure Move: F+ [FK]
Combo Breaker: B,F [P/K]
Ultra Breaker: F,DF,D,DB,B [FP]
Recovery Move: B,F [K]

=Super Moves=

Shadow Move: F,DF,D,DB,B,F [MP]
Dash Frenzy: F,DF,D,DB,B,F [FP]
Super Tremor: F,DF,D,DB,B [MK]

=Super Linkers=

Super Roller Coaster: F,DF,D,DB,B,F [MP]
Super SpinFist: F,DF,D,DB,B,F [QP]

=Finishers=

Mini-Ultra: B,F [FP]
Ultra: F,B [FP]
Ultimate To the Moon: Hold [QP], Release [QP]
No Mercy: Hold F then DF,D,DB,B [FK]

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

/\COMBOS/\
------

=Combo Starters=

1: TJ Tremor: B,F [MK]
2: Roller Coaster: B,F [MP]
3: Spin Fist: B,F [QP]
4: Skull Crusher: B,F [FK]
CCA: Roller Coaster: B,F [MP]

=Linkers=

1: Reverse Spinfist: F,B [QP]
2: Roller Coaster: B,F [MP]

=Super Linkers=

Super Roller Coaster: F,DF,D,DB,B,F [MP]
Super SpinFist: F,DF,D,DB,B,F [QP]

=Combo Enders=

1: SpinFist: B,F [QP]
2: PowerLine: B,F [FP]
3: Run Past: B,F [QK]
4: TJ Tremor: B,F [MK]
5: Hidden: B,F [FK]
Ultra Buffer: F,DF,D,DB,B,F [FP] 

--==\12 Hit Killer/==--
*6 Power Blocks*

[Roller Coaster] -- [QP] -- [F+MP] -- [Jump+FP] -- [Air Juggle] -- 
[Cyclone Punch] -- [Power Frenzy] 

-Note the Power Frenzy hits depending on the distance and timing of the
dropping opponent. 

--==\31 Hit Killer/==--
*Full Power Bar*

[Parry(B+QP] -- [Roller Coaster] -- [QP] -- [FK] -- [MK] -- [Super Spin
Fist] -- [FK] -- [FP] -- [MP] -- [Super Roller Coaster] -- [QP] -- [FK]
-- [MK] -- [Power Frenzy]

--==\31 Hit Mini Ultra/==--
*Must have 6 Power Bars*

[Parry(B+1)] -- [Roller Coaster] -- [QP] -- [FK] -- [MK] -- [Super Spin
Fist] -- [FK] -- [FP] -- [MK] -- [Super Roller Coaster] -- [QP] -- [Mini
Ultra] 

--==\74 Hit Killer/==--
*Full Power Bar, 5 Enders*

[Parry(B+QP)] -- [Roller Coaster] -- [QP] -- [FK] -- [MK] -- [Super Spin
Fist] -- [FK] -- [FP] -- [MK] -- [Super Roller Coaster] -- [QP] -- [FP]
-- [MK] -- [Super Spin Fist] -- [F+FK] -- [Super Roller Coaster] -- [F+FK]
[Ultra] -- [Ultra Buffer] 

--==\Air Ultra/==--
*Ultra Motion MUST be done fast!*

[Roller Coaster] -- [QP] -- [Rolle Coaster (Linker)] -- [QP] -- [Roller
Coaster (Linker)] -- [Ultra]

*******************************
********** COUNTERS ***********
************************************************************************

---------------------------------------------------------
| |Spinfist |Rollercoaster | TJ Tremor |
---------------------------------------------------------
|COMBO |TJ Tremor |Spinfist |Rollercoaster |
|Kim-Wu |Tornado Kick |Firecracker |Split Kick |
|Maya |Flip Kick |Savage Blades |Mantis |
|B. Orchid |Flik Flak |San |Tiger Slide |
|Jago |Windkick |Laser Blade |Ninja Slide |
|Glacius |Cold Shoulder |Liquidize |Icy Grip |
|Tusk |Boot Kick |Web of Death |Skull Splitter|
|Sabrewulf |Sabrewheel |Sabrespin |Sabrepounce |
|Spinal |Skeleskewer |Flame Blade |Skull Skrape |
|Fulgore |Cyber Dash |Eye Laser |Plasma Shield |
---------------------------------------------------------

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

|---------====|TUSK|====-----------|


Height: 6'11"
Weight: 380lbs.
Age: 31 years

Story: With the return of the Demon Lord to the land, Tusk leaves the
arena to issue his challenge. Only by defeating all adversaries can a
hero gain the right to face the evil Gargos.

=Special Moves=

Web of Death: DF,D,DB [FP] 
Boot Kick: DF,D,DB [K]
Skull Splitter: DB,D,DF [FK]
Back Stab: F,DF,F,DB,B [QP]
The Conqueror: F,D,DF [P]
Fake Skull Splitter: D,DF,F [QK]
Air Juggle: DF,D,DB [K]
Throw: F+ [FK]
Reversal: B+ [FK]
Counter Move: B+ [QP]
Pressure Move: F+ [FP]
Combo Braker: F,D,DF,[P/K]
Ultra Braker: D,DB,B,DB,D,DF,F [FP] -+ 6 Bar Blocks +-
Recovery Move: F,D,DF [P]

=Super Moves=

The Destroyer: D,DB,B,DB,D,DF,F [FP] -+ 6 Bar Blocks +-
Pillar of Flames: DB,D,DF,B [K] -+ 4 Bar Blocks +-
Shadow Move: DB,D,DF,B [FK] -+ 3 Bar Blocks +-

=Super Linkers=

Super Boot Kick: DF,D,DB,F [FK] -+ 3 Bar Blocks +-
Super Web of Death: D,DF,F,B [FP] -+ 3 Bar Blocks +-

=Finishers=

Mini Ultra: B,DB,D,DF,F [MP]
Ultra Combo: F,DF,D,DB,B [MP]
Ultimate Dinosaur Attack: F,D,DF [MK]
No Mercy Meteor Shower: D,DF,F,D,DF,F [MP]

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

/\COMBOS/\
------

=Combo Starters=

1: Boot Kick: DF,D,DB [K]
2: Back Stab: F,DF,F,DB,B [QP]
3: Web of Death: DF,D,DB [FP]
4: Skull Splitter: DB,D,DF [FK]
CCA: Web of Death: DF,D,DB [FP]

=Linkers=

1: Web of Death: DF,D,DB [FP]
2: Boot Kick: DF,D,DB [QK/MK]

=Super Linkers=

Super Boot Kick: DF,D,DB,F [FK] -+ 3 Bar Blocks +-
Super Web of Death: D,DF,F,B [FP] -+ 3 Bar Blocks +-

=Combo Enders=

1: Conqueror: F,D,DF [FP]
2: Boot Kick: DF,D,DB [FK]
3: Skull Splitter: DB,D,DF [FK]
4: Back Stab: F,DF,D,DB,B [QP]
5: Hidden: F,D,DF [QP]
Ultra Buffer: D,DB,B,DB,D,DF,F [FP] 

--==\13 Hit Killer Throw/==--

[BootKick + MK] -- [QP] -- [FP] -- [MP] -- [Web of Death] -- [MK] --
[F+FK] -- [Jump+FP] -- [Air Juggle] -- [Conqueror + QP] -- [Skull 
Splitter] 

--==\36 Hit Mini Ultra/==--
*Must have 6 Power Bars*

[Parry(B+1)] -- [Web of Death] -- [MP] -- [FK] -- [MK] -- [Super Boot
Kick] -- [MK] -- [FP] -- [MK] -- [Super Web of Death] -- [MP] -- [Mini
Ultra] -- [Skull Splitter] -- [Skull Splitter] -- [Skull Splitter] -- 
[Skull Splitter] -- [Skull Splitter]

--==\56 Hit Ultra/==--
*Full Power Bar, 5 Enders*

[Parry(B+1)] -- [Web of Death] -- [MP] -- [FK] -- [MK] -- [Super Boot
Kick] -- [MK] -- [FP] -- [MK] -- [Super Web of Death] -- [Ultra] --
[Ultra Buffer] 

--==\73 Hit Ultra/==--
*Full Power Bar, 5 Enders*

[Parry(B+1)] -- [Web of Death] -- [MP] -- [FP] -- [MP] -- [Super Boot
Kick] -- [MK] -- [FP] -- [MP] -- [Super Boot Kick] -- [MK] -- [FP] --
[MP] -- [Super Boot Kick] -- [MK] -- [FP] -- [MP] -- [Super Boot Kick]
-- [MK] -- [FP] -- [MP] -- [Ultra] -- [Ultra Buffer]

--==\Air Ultra/==--
*Ultra Motion MUST be done fast!*

[Boot Kick + MK] -- [QP] -- [D+FP] -- [Ultra]

*******************************
********** COUNTERS ***********
************************************************************************

---------------------------------------------------------
| |Web of Death |Skull Splitter|Boot Kick |
---------------------------------------------------------
|Tusk |Boot Kick |Web of Death |Skull Splitter|
|Kim-Wu |Tornado Kick |Firecracker |Split Kick |
|Maya |Flip Kick |Savage Blades |Mantis |
|B. Orchid |Flik Flak |San |Tiger Slide |
|Jago |Windkick |Laser Blade |Ninja Slide |
|Glacius |Cold Shoulder |Liquidize |Icy Grip |
|COMBO |TJ Tremor |Spinfist |Rollercoaster |
|Sabrewulf |Sabrewheel |Sabrespin |Sabrepounce |
|Spinal |Skeleskewer |Flame Blade |Skull Skrape |
|Fulgore |Cyber Dash |Eye Laser /Plasma Shield |
---------------------------------------------------------

========================================================================
VII. IX. Codes and Cheats.
========================================================================

The following codes must be done while the character profile screen 
a.k.a. biography screen is on. 

L = Left Button R = Right Button

Gargos Code: Z,A,R,Z,A,B. Gargos will laugh if you did it correct.

All Character Colors: Z,B,A,Z,A,L. The announcer will say "Welcome" if 
you did the code correctly.

All Option Levels: Z,B,A,L,A,Z. The announcer will say "Perfect" if you 
did the code correctly.

View Credits Without Beating the Game: Z,L,A,Z,A,R. You will see the 
credits if you did the code right.

All of the codes can be saved into your game pak by pressing the "Z" 
button at the main screen. The Credits code and Gargos code will not 
be saved though.

The following Codes will work ONLY on the select screen:

Select the stage and music. First player selects stage, second player
selects the soundtrack.

Up + QP --------------------------> Wolf Castle
Up + QK --------------------------> StoneHenge
Up + MP --------------------------> Jungle
Up + MK --------------------------> Museum
Up + FP --------------------------> Space Ship
Up + FK --------------------------> Helipad
Down + QP --------------------------> Bridge
Down + QK --------------------------> Dojo
Down + MP --------------------------> Dungeon
Down + MK --------------------------> Spinal's Ship
Down + FP --------------------------> Street
Down + FK --------------------------> Random Stage/Music
Down + MK (Both Players)------------> Sky Stage

Random Select:

Press up before selecting a character a character and press 
the start button on your controller. The computer will choose a 
character for you.

Character Color Select: 

Press down or up before choosing a character to cycle through 
that character's color.

In order to get all your character colors you will need to master the
training mode in any of the levels. Beating the training mode in different
difficulties will award you with a series of new colors.

White - beat training in easy. 
Gold - beat training in medium.
Shadow - beat training in hard, with an A+

If you beat the training mode with an A+ you will be awarded all the 
colors automatically. 

If you wish to access all the different level of options (5 of them).

Level 1 Options: Awarded at the begining.
* Throw Damage - Norm/Low/None/High
* Easy Breaker - Off/On
* Invisible Tag - Off/On
* Aerial Camera - Off/On

Level 2 Options: After beating the medium difficulty level.
* Full Super Power - Off/On
* Full Breakers - Off/On
* Powered Finishers - Off/On

Level 3 Options: After beating the hard difficulty level.
* Missiles - On/Off
* Fast Fireballs - Off/On
* Auto Doubles - On/Off

Level 4 Options: After beating the very hard difficulty level.
* Early Ultimates - Off/On
* Knockdowns - On/Off
* Quick Openers - Off/On
* Cheap Juggles - Off/On

Level 5 Options: After beating the master difficulty level.
* Blocking - On/Off

AIR ULTRAS
------------------------------------------------------------------------

Every player has an Air Ultra. An ultra is an ultra that knocks the
opponent into the air while being done.

*NOTE* The combos must be done very fast!

******
*JAGO*
******

Quarter Circle Down-Back+5, 1, Quarter Circle Down-Back+5, 1, Quarter 
Circle Down-Back+5, Quarter Circle Down-Back+4.

************
*T.J. Combo*
************

Charge Forward, Back+2, Charge Forward+1, Back+2, Charge Forward+1,
Back+2, Charge Foward, Back+3.

*********
*Glacius*
*********

Quarter Circle Forward+2, 1, Down+3, Quarter Circle Forward+4.

********
*Orchid*
********

Quarter Circle Down-Forward+6, 5, Quarter Circle Down-Forward+5,
Quarter Circle Down-Forward+6, Quarter Circle Down-Back+1.

*********
*Fulgore*
*********

Quarter Circle Down-Back+2, 1, Quarter Circle Down-Back+2, 1, Quarter
Circle Down-Back+2, Forward, Quarter Circle Forward+4.

********
*Spinal*
********

Quarter Circle Foward+2, 1, Quarter Circle Foward+2, 1, Quarter Circle
Foward+3, Half Circle Back+3.

***********
*Sabrewulf*
***********

Quarter Circle Down-Back+2, 1, Quarter Circle Down-Back+2, 1, Quarter
Circle Down-Back+2, Charge Back, Foward+4.

******
*Tusk*
******

Quarter Circle Down-Back+5, 1, Down+3, Half Circle Back+2.

********
*Kim Wu*
********

Quarter Circle Down-Back+5, 4, Quarter Circle Down-Back+5, 4, Quarter
Circle Down-Back+5, Quarter Circle Forward+4.

******
*Maya*
******

Quarter Circle Forward+2, 1, Quarter Circle Forward+2, 1, Quarter
Circle Forward+2, Charge Forward, Back+6.

------------------------

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