Cheat Goat's PC Codes

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Blue Heat

BLUE HEAT WALKTHROUGH
1996 Adventure Game by Orion Interactive, a Division of MGM Studios
Copyright 1998 by Jeanne Muse, all rights reserved.
(email: jwmuse@csi.com)

ACKNOWLEDGEMENTS

Special thanks to Bill Goza who suggested that I play Blue Heat and write this 
file. I am also thankful to my husband, Alan, for his patience while I took 
notes and played scenes repeatedly for the proper results. Thank you to Ken Dula 
who played the game using this Walkthrough to check its accuracy.

INTRODUCTION

Blue Heat is an adventure game which contains adult language and sexual content 
and is rated for Mature Audiences Only. This Walkthrough, however, is rated PG, 
since it contains no offensive material or language.

The fine acting, excellent video and music combine to make Blue Heat an 
intriguing and exciting game. The suspense holds true to the very last scenes.

There are two Walkthroughs contained on this page. The Complete Walkthrough 
contains everything you need to do for the most enjoyment of the game. The Short 
Walkthrough provides the fastest way to get through the game.

PLOT

Your character is an under cover female cop whose assignment is to solve the 
murders of several cover girl models. Acting mostly in the first person, you 
will search crime scenes and gather evidence which will establish motives and 
alibis for the numerous suspects. Your investigation will involve conversing 
with suspects, researching police records, lab evidence reports and surveillance 
tapes in a similar style to the game Spycraft. Your objective is to narrow down 
the suspects to the six persons required to accomplish a sting at Pandora's 
nightclub.

SUGGESTIONS

As in any adventure game, save your game often! Save especially before you begin 
ANY conversations, as important clues and information may be missed. I found it 
easiest to alphabetize my save files so they would be in order for easy 
restoring. I will indicate some suggested save points.
As you play, take notes. Blue Heat is very linear (you must take one step before 
something else can be done). If you follow this Walkthrough, you will be able to 
complete the game successfully. If you wish to skip over any of the automatic 
videos, click on the video while viewing it.
While playing the game, point your cursor to the top right-hand corner of the 
video screen, where you will see 4 buttons. (Read the manual for the description 
of each if you don't know what they represent.) Choose the PDA button to open 
it. It is a good idea to get acquainted with your PDA , so see what it contains. 
On each screen is a "Help" button which gives valuable information on how to use 
your PDA device.
Move around each screen with your cursor. The arrow will change its shape when 
you find a "hot spot", where you can left click.
For the most enjoyment of the game, listen carefully to what the lab technician, 
Victor, says and follow his instructions.
To send evidence to your pending list of items, right click when the "bubbling 
beaker" appears.
There are multiple places to find motives for the suspects, so don't worry if 
you miss the first opportunity. I'll give you the other instances, if there are 
any. While you are establishing motives and alibis, it is VERY important that 
you catch them at the right moment. The moment you hear, read or see something 
that could implicate a suspect (even remotely), immediately open up Motives and 
Alibis (M & A button) and attempt to submit the motive/alibi.
Several game bugs caused the game to "dump" to my desktop unexpectedly. The 
"readme" file on CD#1 contained some suggestions for troubleshooting, but I was 
unable to solve the problems using the suggestions there. However, I was able to 
choose another avenue to finish the game. I will advise you where the problems 
happened in my game and how I worked around them.


COMPLETE WALKTHROUGH

INDEX
Sunday, April 1
Monday, April 2
Tuesday, April 3
Wednesday, April 4
Thursday, April 5
Friday, April 6
Saturday, April 7

Sunday, April 1
A map of the city appears. Click on the flashing building. At the Police 
Station, you find an announcement about Logan Collins' opening at 8 pm this 
evening. Pick up your ID and keys. Click on your computer and look at each of 
the video cassettes on your desk.

Open your PDA. Go into files and then suspects. Read all of the records on each 
of your current suspects. Read the autopsy reports on the murdered girls. Make 
note of the dates and times of death.

Choose the Map button to leave the Police Station and travel to Holly's Safe 
House, your apartment. Open your mailbox and get your mail. Go inside the door 
and look around. Turn on the VCR and select your language (English) and notice 
the VCR needs a Minus Code. The TV Guide from your mail is sitting on top of the 
VCR. Click on it, open it and notice the bottom left of the first page. Turn the 
VCR back on, select your language and enter in 4321 as the VCR Minus Code. Leave 
and go to the Titus Gallery.

At the Titus Gallery, look at Logan Collins' photography and click on some of 
the people standing about. In the second room, click either to the right of your 
screen or on the wall sign. Your first opportunity to have a conversation is 
now, so a game save is suggested before talking to the bartender. Remember that 
you need to find motives for suspects. If you hear anything that sounds like a 
motive for murder, go immediately to the M & A button and submit the motive.

Talk to Dermot O'Connor, the bartender, carefully. Don't blow your cover by 
asking point-blank questions! Tell him you'll "..try anything once." Ask him his 
theory on the murders and who he thinks the killer is. Prod him about his 
vocation, Candi's whereabouts and Logan's wife. When you give your opinion that 
Logan is a successful photographer, Dermot's response gives you a motive for 
Logan. Finish the conversation, attempting to get as much information as 
possible. Leave the Titus Gallery and end the day by clicking on the flashing 
moon.

Monday, April 2
Another girl was murdered last night, Candi Jefferson. Read her autopsy report 
in your PDA. Victor, your trusty lab technician, will give you valuable advice 
about evidence, motives and alibis. Heed what he tells you.

At Holly's Safe House, listen to the phone message from your boss about the 
photo shoot. At the Police Station, view the Polly Entwistle videotape. She is 
now on your suspect list so review her records in your PDA. According to her 
credit report, she was not in town when one of the girls was murdered. 
Therefore, you have discovered an alibi for Polly Entwistle.

Proceed to Candi's Apartment and search the crime scene very carefully. Start 
with the bed. Two pieces of evidence are on the floor near the bed - a romance 
novel and the heel of a shoe. (Right click when the "bubbling beaker" appears to 
add them to your evidence list.) Next to the bed is a nightstand with her phone, 
some drinking glasses and a postcard under the lamp. Get the glasses as evidence 
and listen to her phone messages. Andre' left her a threatening message, which 
sounds like a good motive. Click on another part of the phone to move it out of 
the way. Those photographs certainly establish a motive for Bruno. The table on 
which the phone rests is actually a chest that can be opened. Open it and pick 
up the roll of bills. Read the New Covenant of Enlil meeting announcement.

Move to the right of the room where another table sits. Open the jewelry box and 
pick up the charm as evidence. Notice the tiny piece of paper sticking out from 
under the table cloth? Click on it and you may hear a tone signifying the number 
has been added to your PDA phone list. (Note: Later in the game, there is no 
sound heard on some of the numbers you find.) You can dial it now from your PDA 
if you wish. There is something at the bottom of this small table. Clicking on 
the pile of clothing reveals a briefcase. The combination clue was contained on 
the Enlil meeting announcement. Open the briefcase with the combination 333 and 
look at the contents of the briefcase. Dermot O'Connor is the executor of 
Candi's will -- a really good motive for murder! Eddie owes Candi money (was she 
blackmailing him?) -- another good motive for murder! There is a box behind the 
briefcase. Open it and select the contents for lab analysis.

Leave Candi's Apartment and go to Logan Collins' Studio for your photo shoot.

Arriving at Logan Collins' Studio, you can freely search the area, even though 
Logan is watching. Search the work table in front of you.

Open the book and read the page about Enlil. The warning note written in red is 
signed by S.H. Select M & A and see that Sandi Hills is on your suspect list. 
She has a motive.

Get the scissors from the table drawer, 3 slides from the wire trash can and a 
tube of lipstick from the fire hydrant. Click on the trash can near the 
motorcycle for a response from Logan. The other things that can be done in the 
studio are all optional and simply add to the story line.

Save your game before talking to Logan. Make friendly conversation and, again, 
do not blow your cover! Try to prod him for information and coyly work on his 
ego. Eventually ask about the 3 murdered girls.

If you ask what he knows about Dermot O'Connor, his reply will give you a motive 
for Dermot.

Asking Logan about Sandi Hills and then "Which models have been involved...", is 
another opportunity to get a motive for Sandi.

When Logan mentions that they all went to the same gynecologist, you have 
another motive (Dr. Alphonse Reo).

When the conversation ends, go into the Dressing Room to get ready for the 
shoot. When you exit, turn around and talk to Logan again. Select all six of the 
sets as many times as you like. When you have seen them all, you can leave 
anytime you wish. (Logan gives no indication that the shoot is over.)

Sometime during the day, Victor will advise that you must have all motives 
approved by the end of tomorrow. At this point you should have motives 
established for Andre, Bruno, Dermot, Eddie, Logan, Dr. Alphonse Reo and Sandy 
Hills. Polly Entwistle is the only one on your list with an alibi so far.

Before you end the day, review your evidence list. According to what Victor 
advised, only 6 items per day can be sent in as evidence. You should have too 
many. (Items deleted from the list will return to their original location for 
retrieval later, if desired.) Items you think might point to the killer's 
identity should stay on the list. Delete the romance novel and the wad of bills 
from Candi's and everything except the tube of lipstick from Logan's Studio for 
now. End the day.

Tuesday, April 3
Victor pops in to give you the results of the evidence you sent in yesterday. 
Review all of the results for clues. Go to Holly's Safe House and check your 
mailbox. Enter your apartment and listen to your phone messages. If you haven't 
had a chance to review background reports on Dr. Alphonse Reo, look at those 
now. Vernon Breen's name may also be listed there, so read his reports too. You 
have three new places to visit now. They can be done in any order.

At Vernon Breen's Apartment, save your game at his front door. Immediately the 
conversation begins with Vernon. (Note: During my conversation with Vernon, the 
videos acted strangely. Clicking on the video screen, I was able to move the 
conversation along, although I missed some of his responses.) Establish a motive 
for Polly by following the path "Who was the one exception?" and then "Who was 
Miss February?" followed by "Where is Miss February now?".

When you end your talk he gets a phone call. Quickly search his apartment before 
his phone call ends. Several things will upset Vernon and end his phone call 
prematurely: Picking up the phone and listening to his tape recorder are at 
least two instances. For the best results, as soon as you are able to search the 
room find the manuscript of his book tucked under the bed's mattress (top right 
corner of the bed). This establishes a motive for Vernon. While viewing the 
manuscript, open M & A and enter his motive.

Proceed to the Solloway Agency. Save your game before talking to the pretty 
blonde in the reception area. Talk to Lakey in a friendly manner, again with the 
object of gaining information. While questioning her, you have another 
opportunity to submit a motive for Dr. Reo. After finishing with Lakey, turn to 
your right to find the reception desk.

Save your game again before talking with the receptionist. Talk to Dmitri. Even 
though he is rude to you, try and be friendly to get information from him.

Asking Dmitri about the "coincidence" between the murdered girls and the 
Solloway Agency, his response provides you another opportunity to submit a 
motive for Andre.

After your conversation, notice the notepad on his desk (get an important phone 
number). There is also an piece of evidence on the floor in front of his station 
(bottom left corner of the screen) -- pick up the lipstick tube. Go in for your 
appointment by clicking the right door.

Be nice while talking to Andre. After he leaves you alone, click on the left 
door to enter his private office. Luckily you can take your time so search this 
area thoroughly. There are quite a few things you can do here in addition to 
what is most important. Desk drawers can be opened. The credenza behind his desk 
can also be opened.

Be sure and find the tiny piece of paper tucked into the right side of his desk 
blotter. Notice the date for the opera tickets. He was at the opera when Candi's 
murder took place! Submit an alibi for Andre while viewing the opera tickets.

Also very important is the discovery of a key underneath one of the credenza 
snow globes.

Otherwise, find a phone number under his blotter and four phone numbers in his 
rolodex (credenza cabinet). Try calling his personal extension now. Listen to 
the voice of Lakey calling him "slave". Look at his entertainment unit and view 
the security tape. Pick up as many items as you can for evidence. I found an 
envelope with the word SLAVE (under doberman statue), a paddle (behind a picture 
to the left of the credenza), and some handcuffs.

Once finished at the Solloway Agency, leave and see that the Logan Collins 
Studio is available. Using the key you found at Andre's, unlock the door and go 
inside. Since Logan is not here, check out the trash can near the motorcycle for 
some interesting information about Logan and Audrey's marriage. Anything else 
you failed to pick up earlier can be gathered for evidence including the 
scissors, slides from the wire trashcan and the lipstick.

The red light is not flashing at the other door so you can enter there. Save 
your game before clicking on the door. As you start to go inside, Polly 
Entwistle appears. While many conversation paths will be interesting, you will 
be able to establish a motive for another person while talking to Polly. Ask 
Polly about the sinners and then who she thinks the murderer is. She implicates 
Jeanette (a motive).

After she leaves, go into the dark room. Here, find a phone number beneath one 
of the hanging photos. Move to the table top and develop two photos by clicking 
on the empty trays. Move further left to the paper cutter and click on it as 
well as a letter to Audrey about her husband. The letter can be used to 
establish a motive for Audrey.

Note: To check someone else's messages you must first dial the phone number, 
then their personal extension and immediately their voice code number.

Go to Dr. Alphonse Reo's Office where, again, you should save your game at his 
door. You have limited time to search while the doctor finishes with his other 
patient. Try to find at least one piece of evidence to send to the lab. Don't 
worry that you cannot get it all now. You will be back again later for a more 
thorough search.

During your conversation with the good doctor, be sure and ask him about "blow". 
Also ask him who he thinks is responsible for the Cover Girl Murders. When he 
gives you the proper reply you will be able to establish a motive for Lakey 
Snow.

If you earlier asked Dmitri about his girlfriend, Dmitri and Jeanette's 
Apartment should be available for a visit. Going there, again save your game 
before knocking on the door. (Notice the mat can be moved in front of the door.) 
This can be a tricky conversation. Start with "Is Dmitri Home?" and follow with 
"My name is Dee. ..". Follow the question about "breaking into the modelling 
scene" can lead to a motive for Vernon Breen. Ask her who she thinks is 
responsible, and then "What's spooky about it?" to get there.

If you tell her you would like to meet her photographer, followed by the fact 
that you don't feel comfortable around Logan Collins, her reply here that she 
"hates them all" is a motive for Jeanette.

If you followed my directions carefully up until now, you should have a motive 
for everyone on your list (except Dmitri), and alibis for both Andre and Polly. 
Cull down your evidence list to 6 pieces that you feel are most important. If 
you haven't reviewed the records on new suspects, do that now. End the day.

Wednesday, April 4
As your day begins, read the results of the evidence you sent in yesterday. 
Travel to Holly's Safe House. You have mail in your mailbox from Dmitri inviting 
you to his apartment. (I believe this is another chance to visit Jeanette if you 
made a mistake talking to Dmitri earlier.)

Save before going inside your apartment because you have visitors - Lakey and 
Brandi. You can say a variety of things to Brandi, but don't upset her by 
pushing a subject she objects to. Be sure and ask her about Lakey. If you have 
not established a motive for Lakey by this time, this is another opportunity by 
following the "psychopath" line of questioning. Once they leave, check your 
phone messages.

Go to Dmitri and Jeanette's Apartment. Knock on the door. Hmm, no one home and 
the door is locked. Look under the mat for their key. (If you noticed Andre's 
calendar and remember what Jeanette told you, they are on vacation today.) Go 
inside and snoop around. Several pieces of evidence can be gathered here 
including a wig (wardrobe shelf) and glue (chair cushion). On the left side of 
the wardrobe look at the small phone book (a number for Eddie). Look inside the 
desk and notice that only one person purchased an airplane ticket. Listen to 
their phone messages. The most important item to get from here is inside the 
chest of drawers. Get Vernon's key from the top drawer.

Back in Vernon's Apartment, you can search more thoroughly now that he is not 
home. He has four files on the models hidden in various places around his 
apartment. Check under the phone table, on the stereo at the foot of the bed, 
inside the wall kitchen cabinet and in the oven. Listen to the tape player on 
top of the filing cabinet and search the filing cabinet. Look inside his 
freezer.

You start your job at Pandora's tonight. There is alot to see and do at 
Pandora's. Save your game before talking to Eddie. Ask him again about your pay 
and eventually get around to inquiring about Logan Collins' involvement with the 
murders. This is another place you can submit Logan's motive. Although he gives 
you his opinion of Dmitri, you cannot get a motive or alibi approved for him 
here, nor for Jeanette. And if you ask Eddie where he was when Candi was killed, 
his alibi is not concrete enough to be approved.

Two other doors lead to other areas of the club. Through the black door is the 
shower booth. Go now through the red door toward the dressing room, another 
booth and restrooms. Save your game. Inside the star dressing room you finally 
meet Sandi Hills. As you talk to her, the opportunity for several more motives 
can be established if you still need them. You can submit motives for Audrey and 
Andre if you ask the right questions.

You find Bruno inside the men's room. While talking with Bruno, you eventually 
get around to asking him who you should watch out for at the club. Asking him 
"Anyone else..." and he will give you his opinion of Brandi. Put in a motive for 
Brandi now.

Go back to the main part of the club and enter the black door to perform your 
act. Once finished, Victor will advise you it is time to select some suspects 
for surveillance. You can choose only three - and those three must have approved 
motives. Choose carefully. I had success choosing Bruno, Sandi and Vernon. Click 
on the Finish button to process your request.

Note: Once processed, you cannot change the surveillance requests until Victor 
tells you to.

Before ending today, review your evidence list. You can travel to any of the 
other locations to pick up items you have not submitted thus far. End the day.

Thursday, April 5
At Holly's Safe House, check your mail and phone messages. Look at the results 
of yesterday's evidence.

Travel to Pandora's and go to the back rooms.

Inside the star dressing room, watch the fight between Lakey and Brandi.

Inside the men's room, watch Dr. Reo and Bruno. After the two men leave the 
men's room, go back in. On top of the towel dispenser is Eddie's voice code. 
Under the plunger find a note with a key which unlocks Dr. Reo's office.

You will be taking Lakey's place tonight, who was on pole duty. Find an empty 
pole and click on it to dance.

Travel to Dr. Alphonse Reo's Office and pick up as much evidence as you can find 
(including champagne glasses, drugs from all of his desk drawers and doctor's 
bag and test tubes).

Review your evidence list to send in no more than six items. End the day.

Friday, April 6
This is the day to find alibis for everyone you can.

Your PDA pops up showing the results of the stake-outs last night. Immediately 
read Brandi's autopsy report. Notice that her time of death was 10:00 p.m. and 
that Lakey found her at 1:30 a.m. Now return to the surveillance results and 
begin reviewing them one by one. As you find alibis, immediately go to the 
Motive & Alibi list and submit them.

The results you have depend entirely upon your earlier instructions on 
surveillance. Audio tapes of phone conversations may lead you to the phone 
records of various suspects to determine the date and time of the phone calls. 
Video tapes have the date and time shown. Look for anything with the date of 
April 5 and the time of around 10:00 p.m. Submit any alibis you can.

Listen carefully to the taped phone message from Dmitri to Vernon. By now you 
should have come to the conclusion that Dmitri and Jeanette are the same person. 
This establishes an alibi for "Jeanette". So far so good. You should only need 
one more alibi.

Victor will ask you if you want to change your stake out selections. Change them 
to new people. This time select Andre, Audrey and Dr. Reo. Choose Finish and 
exit your PDA.

Go to Brandi and Lakey's Apartment. More surveillance tapes dump in while you 
are inside their apartment! Open up your PDA once again and review them the same 
way you did yesterday.

With the information you have now, you should be able to prove that:
Andre and Lakey were together
Logan and Sandi were together
Jeanette called Vernon
Audrey was at the Solloway Agency. (See below if you cannot get this one.)
Polly was out of town (You may have submitted this earlier.)
Brandi is no longer a suspect.

Searching the apartment will reveal quite a few pieces of evidence. You will 
find a blonde wig, a red wig, cigarettes in two separate ashtrays, and a tray 
with vegetables.

Most importantly, find a tape player on their shelf unit. Listen to the tape. 
Doesn't that music sound familiar? Confirm your suspicions by opening up your 
PDA and listening again to the surveillance tape of Dmitri's phone call to 
Vernon. The music is the same! Look at Brandi's phone records. Someone used her 
phone to call Vernon on April 5th at 10:04 pm -- only 4 minutes after her death 
-- her murderer! With the music playing in the background to simulate Club 
Nylon, Dmitri called Vernon from Brandi's phone. Vernon's answer machine message 
tells where Vernon has gone. Dmitri was simply trying to give himself an alibi. 
(Other evidence pointing to Dmitri -- the lipstick found on the glasses from 
Candi's apartment matches the tube found near Dmitri's reception desk.) Once you 
have listened to the tape, remove it for lab analysis.

Find a security card in a purse in the kitchen and listen to the phone messages. 
Go to the Solloway Agency. Click on the security panel slot to open the door. 
Review the security tape from April 5th. This also establishes an alibi for 
Audrey if you need it.

Before ending the day, review your evidence list to narrow it down to only 6 
pieces. Go to Day 7.

Saturday, April 7
Lakey comes to you very upset and needing a friend. It would make sense to let 
her stay with you as any good friend would. But, due to a possible game bug, I 
could not get past the ending scene. (Each time the game dumped back to my 
desktop!) If this happens to you too, work around the problem by making Lakey 
mad. She will leave and you can go on with the game.

Look at yesterday's evidence and any new surveillance tapes. You can go to your 
apartment, if you wish, and check your mail and see if you have any messages. 
(By the way, I never figured out a way to watch the show I taped on the VCR. I 
think the police will find it after this case has been solved.) Leave and go to 
the Library, which is flashing on the map screen.

You leave the library automatically. SAVE YOUR GAME HERE! This is your LAST save 
opportunity. If you have successfully established alibis for ALL BUT 6 SUSPECTS, 
you can now go to Pandora's.

Once inside the booth, all 6 of your suspects will appear one by one (the order 
in which they appear changes with each game): Bruno, Dermot, Dmitri, Eddie, Dr. 
Reo and Vernon. If you do not choose, your boss will tell you that you must. 
When Dmitri dressed as Jeanette appears, press the panic button!

Once you are alone with Dmitri, your conversation choices are critical. If you 
choose incorrectly, you will die. Several conversation paths will work. Just 
remember that he has been a very bad boy and needs to be punished. Here is what 
worked for me:

Lie
Keep Lying
I'm not a cop! ..
Please I'll do anything you ask!
You look beautiful in this light.
You're pretty stunning yourself.
They made you angry and jealous.
You didn't really want to kill them, did you?
Offer to tie him up.
Punish
Punish him more

THE END



SHORT WALKTHROUGH

Don't want to bother picking up evidence? Want to just watch the videos and play 
a simpler version of the game? Then this method is for you!

While using this Shortcut Walkthrough, you can view all of the videos and do 
much more than listed here. It will not be as easy to figure out the murderer's 
identity, but you will be able to solve the game. Consult the Complete 
Walkthrough for more information.

To finish the game, these things are still necessary:
1) Talk to everyone.
2) Listen to your answer machine messages.
3) Get your mail.
4) Establish motives for three people only.
5) Put surveillance on those three people.
6) Submit alibis for all but 6 suspects.
7) Complete the Pandora sting.

Sunday, April 1
(For more information on what can be done today, click here.)

Police Station - Pick up ID, Keys, Collins' Opening Invitation
Home - Get mail
Titus Gallery - Talk to bartender

Monday, April 2
(For more information on what can be done today, click here.)

Candi's Apartment - no necessary actions
Police Station - no necessary actions
Home - Check messages
Logan Collins' Studio - Talk to Logan

Tuesday, April 3
(For more information on what can be done today, click here.)

Home - Get Mail; Check messages
Solloway Agency - Talk to Lakey, Dmitri and Andre; Inside Andre's private office 
- play with snow globes on credenza (get key).
Dr. Reo's office - Talk to the doctor
Vernon Breen's Apartment - Talk to Vernon
Dmitri and Jeanette's Apartment - Talk to Jeanette

Wednesday, April 4
(For more information on what can be done today, click here.)

Logan Collins' Studio - Find darkroom door; Talk to Polly; Look inside darkroom
Home - Check mail; Talk to Brandi; Check messages
Dmitri and Jeanette's Apartment - Search chest of drawers (get key).
Vernon Breen's Apartment - no necessary actions
Pandora's - Talk to Eddie - submit motive for Logan Collins; (red door) Talk to 
Sandi Hills (star dressing room) - submit motives for Audrey Collins and Andre 
Solloway; Talk to Bruno - submit motive for Brandi. Find Shower Booth (black 
door); Dance.

Thursday, April 5
(For more information on what can be done today, click here.)

Choose stake-outs for Andre, Audry, and Logan. Click on the Finish Button.
Home - Check mail; Check messages
Pandora's - Back rooms (red door) click on star door; click on men's room; go 
back inside men's room; move plunger (get key); Dance at the empty pole
Dr. Reo's office - no necessary actions
Follow these steps in this exact order: Do NOT exit your PDA; Go to Files-
Autopsies and READ BRANDI'S AUTOPSY; Go to Lab-Surveillance and review all 
surveillance tapes; Go to Lab-Motives & Alibis - try submitting alibis for 
everyone on the list.
Exit PDA. No changes to stake-outs (unless you have more motives). Choose 
Finish. Exit PDA again.

Friday, April 6
(For more information on what can be done today, click here.)

Brandi and Lakey's Apartment - Go to kitchen (get security card); Open PDA - 
look and listen to new stake-out audio and video tapes - try submitting alibis 
for the rest on your list.
Solloway Agency - Entertainment unit - view security tape for April 5th; If 
needed, submit alibi for Audrey.

Saturday, April 7
(For more information on what can be done today, click here.)

Talk to Lakey
Home (optional) - Check mail; Check messages
Library - watch video (automatic exit)
Suggested: Save Game
Go to Pandora's - Press panic button when Jeanette appears.
Talk to Jeanette/Dmitri (Lie three times; Cooperate; Compliment twice; 
Sympathize; Analyze; Bondage; Punish twice).

THE END

------------------------

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