Cheat Goat's PC Codes

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Dragonsphere

Dragonsphere Walk-Through

Section One (Inside the Castle):
 - King's Bed Chamber   Points: Open book on the nightstand.    Interesting 
    Things: None. 
- Queen's Bed Chamber   Points: None.   Interesting Things: Read diaries. 
- Meeting Chamber       Points: Look at bookshelf. Look at books - lower 
        bookshelf. Pull books.   Pull tapestry on far right wall.                  
        As PID, shift into bear, attack MacMorn with sword, then invoke 
        amulet. Interesting Things: None. 
- Ballroom      Points: Take goblet, bone.      Interesting Things: Talk 
        to scullery maid several times( 5 or more). 
- Throne Room   Points: Look at Dragonsphere.   Interesting Things: be 
        tough with MacMorn. 
- Council Chamber       Points: Take sword, shieldstone.        
        Interesting Things: Look at papers on table. 
- Waystation    Points: Talk to Shapechanger.           Talk to Soptus.         
        Talk to Merchant, ask for fruit. Talk to  Faerie. As PID, admit
         you're a shapeshpchanger but you didn't do anything.    point out 
        the Queen Mother's evil, ASK "Is there anything I could give you to     
        let me go?" Use Doll to heal guard captain. 
-Jump into well.        Interesting Things: Talk to merchant again, just to
         chat. Jump down well as king. 
- Bottom of Well Points: Take rare coin(This side of river). Shift into         
        seal. Gaze into crystal ball, invoke crystal. Take emerald. 
- Stair Trap    Points: Put statue on stairs. Interesting Things: Walk off
         WITHOUT putting statue on stairs. - 
- Darkness Beast   Points: Read parchment.      Interesting Things: Walk 
        by dog WITHOUT reading parchment. 
- King's Chamber  Points: Shift into bear, pull king. Give soul egg to 
        king.   Interesting Things: None. 
- Stairway  Points: Push wall switch, wear crown( may have to do more 
        than once).     Interesting Things: None.

SECTION TWO (Slathan, land of  shapeshifters) 
- Guard post and pool monster   Points: Insist that you must get through 
        and choose "can I offer something" Give any object. When you 
        come back, talk to them before leaving Throw shieldstone at stone.              
        Take tenacles.   As PID, offer to give guards something and choose
        Soptus Soporfic ONLY. After you drink, use doll to heal yourself
         (Make sure that you visit the Hermit's cave first.)    
        Interesting Things: Wise off to guards. Ignore the pool monster 
        and walk by. Try talking to various weird-looking rocks and trees. 
- Wise Shifter  Points: Talk to wise shifter and get polystone.                 
        (If you do not get it, talk to him again).      Interesting Things: 
        Talk to the shifter again after getting doll, go in again as PID. 
- Green monster room    Points: As the king, you cannot get by the monster.             
        As PID, use the doll to heal the monster.       Interesting 
        Things:         None. 
- Shifter Village Points: Talk to woman. Interesting Things: None.

SECTION THREE ( Brynn-Fann, Land of faeries) - Entrance to maze Points: 
        Talk to faerie:         Give a non-violent answers to each taunt
        (Good day, I seek, May your). 
- The maze      Points: There is no 'maze' -- it is a maze of questions. 
        The fast method is to find Ralph when he is RED (Talk to Sprite 
        until you find Ralph) Ask permission to cross. Cross after asking 
        despite what he says.   Interesting Things: Try crossing without 
        permission.  Ask the various sprites to tell you things and figure 
        out the logic puzzle. 
- Butterfly King        Points: Answers to quiz questions:                      
        Anyone, I don't know, Trouble, Callash, I won't like it.                
        Answers to second part: DO NOT choose "hostile race", "faeries", 
        "prejudiced".   Find the crystal flower and take it. As PID, open 
        bottle of flies won from Caliph.        Interesting Things: Try 
        to take the crown without the flies.

SECTION FOUR (The Desert) 
- The trader in his lean-to     Points: Talk to the trader. Answer first 
        question NO,  second question YES. He gives directions to the 
        oasis in code.  SHAB is north, FALLA is south, ECLIPTUS is west, 
        POPO is and example- TILSHUM SHAB FALLA FALLA POPO ECLIPTUS               
        equals - TRAVEL NORTH SOUTH SOUTH AND WEST              Take a 
        bone if you do not have one.    Interesting Things: Answer yes 
        to first question and follow these directions instead. Wander 
        aimlessly around the desert. 
- Oasis Points: Talk to shaman and get yellow powerstone. As PID, talk 
        to shaman and give them a spirit bundle. If you have used yours 
        up on Llanie, you can make a new one -- Put feathers into bone and 
        then put magic into the 'partial bundle' with the vortex                                
        stone(object 26).       Interesting Things: Talk to guard to 
        get inside the tent. To go back home, head east out of oasis. 
- Tent interior Points: None.   Interesting Things: If you are effusive in 
        praise and not too eager to get down to business, you will get to 
        see the belly-dance and will have to win fewer games to get prizes. 
- Gem Game      Points: Play until you have won three prizes. As PID, come 
        back and win two more prizes.   Interesting Things: None. 
- Spirit Plane  Points: None.   Interesting Things: Walk off to the east. 
- Floating Disks        Points: Get to the other side. Follow the path on 
        the map, only mirror it.        Interesting Things: Make a wrong 
        jump. 
- Snakes        Points: Use the shifter ring to turn into a snake and go 
        across. Interesting Things: Cross without shifting. 
- Roc   Points: Use vortex stone to take magic from grapes. Wait until the 
        roc has eaten the grapes and they don't reappear.                               
        Throw the dates (Won as a prize from Caliph).   Get the soul egg.               
        Put the black sphere(aquired in sorcerer's tower) in the nest.          
        Head off to the west.   Interesting things: Try to take the soul egg
        without distracting the roc first.

SECTION FIVE (The Mountain) 
- Base of mountain      Points: If you are nice, you get the amulet. If 
        you don't get it here, you get it later. Interesting Things: Talk 
        to Llanie. If you balance nice and average answers(middle and 
        bottom choices), she gives you a kiss. 
- Waterfall     Points: Take the gold nugget( to the left of waterfall).        
        Interesting Things: None. 
- Hermit's cave Points: As PID, put spirit bundle on Llanie, then talk to 
        Llanie and build poem.  the poem: "Thou art a rose -- but no! 
        For no rose as fair did ever grow in any land".         
        Then use the doll to heal Llanie. Interesting Things: Llanie gives 
        you the amulet if you amulet if you don't already have it, and 
        the parchment. 
- The shak nest Points: Take feathers.  Interesting Things: Use sword 
        to carve up bird figurine. Make noise with birdcall. Talk to the 
        shak, but don't admit you're king.  
- The monster   Points: Use sword to attack monster.    Interesting 
        Things: Let time run out without using sword. 
- The shak by the waterfall     Points: Take mud (the dark patch by the 
        waterfall).     Interesting Things: Try to get by the shak, Talk 
        to him.                     As PID, come back here to go west. 
- Pillar jumping        Points: Follow directions on the map to get to 
        other side.     Interesting Things: Jump to the wrong pillar. 
- The nest      Points: Take the belt.  Interesting Things: None.

SECTION SIX (The Tower) 
- The tower outside     Points: Answer the vines: "red", "leg", and 
        "beef stew" .   Interesting Things: You have to go behind the 
        tower to get by the tangle. Don't answer the vines correctly.  
- The eye chamber       Points: Throw mud at eye.       Interesting 
        Things: Try walking by.  
- Room of magic Points: Take music box. Take vortex stone(far right on 
        the cabinet).   Interesting Things: None. 
- Science room  Points: Use vortex stone to take magic from rope. Take 
        rope. Take flask, put flask on metal plate, turn petcock, take 
        flask of acid. Open cage(bottom right corner), put dead rat in 
        freezer, Take contents of freezer(The little window in the side 
        of the freezer).        Interesting Things: None. 
- The elevator, bottom and middle       Points: None.   Interesting 
        Things: Push buttons to go up and down.  
- Top   Points: Put ratsicle on doorframe.              Put tentacles on 
        doorframe.      Interesting Things: Walk through the teleport door 
        without taking it down. 
- Dungeon room  Points: Take torch. Pour contents of flask of acid on 
        floor.          Tie rope to manacles (the ones near the hole). Use 
        the go-arrow to go down the hole(but first you must place the torch,
         see below).    Interesting Things: None. 
- The stone pedestal chamber    Points: None.   Interesting Things: Can't 
        come in here unless you have the torch. Try walking on the glowing 
        blue floor. 
- Waterfall machine  Points: Put teleportal in the window. Interesting 
        Things: None. 
- Sorcerer's room  Points: During first pause, use polystone to mimic 
        blue powerstone.        During second phase, throw blue powerstone 
        at circle of the spheres.                  
After cut-scene --  take black sphere, map(upper middle wall), crystal ball 
        and spirit bundle (in the chest).       Interesting Things: See 
        what happens if you don't do it right. 

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