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Emperor: Battle For Dune

Infantry Defence - Atreides Only:
Atreides have to be one of the strongest
defenders, with the Machine Gun Tower
and the Missle Turret. It is simple to
defend with simple Infantry, First find the
entrance. If possible find the main one.
Build 10 Kindjal Units and 10 Snipers.
Place 5 Kindjal and 5 Snipers on either side of the entrance. Deploy the Kindjal and
bingo, you've got the kindjal to take out tanks and the snipers to take out infantry.

Infantry Offence - Atreides Only:
This works just like the Defence but it can invlove other units. First off, you'll need 10
Kindjal, 10 Snipers and four APCs. Group the Snipers into one group and the Kindjal
in another. Load them all into the APCs and find your way to the opponent's base
entrance. If there is Infantry Rock near by; the APCs are not needed. First Unload the
Kindjal and the Snipers, Line up the Kindjal and deploy them, line the snipers behind
them, note this will take place at the end of the rock ramp (ON OPEN SAND)
WORMS!!..Okay this is where the APCs come in handy, scatter them around the Map
not to far by a fair distance from the infantry..Have them drive around in circles to
attract worms, since they are tracked they should to nicely.(Should work 98% of the
time..a good waste of money if a worm gets hungry for infantry.) Now any thing coming
out of the base should be paste. 

Sniper Offence:
Atreides Only First off, build 6 snipers, If there are barrels around the builds of the base
and such..thats all you'll need. If not, add 6 Mongooses and and 8 Bikes to the list. That
should do fair, add stronger units as the diff. goes up. This should work when there are
two entrances, bring the snipers around rear, and start picking off Infantry{ Or barrels
}. All their units should come after the snipers then fly the bikes into the middle of the
base to take out defences and the units from behind. Then have the Mongooses paste
the base. 

Creeper Tank - Atreides Only:
First build 5 Engineers and an APC, Pile the Engineers into the APC, park the APC
infront of the opponent's base. Once it cloaks, creep it slowly an inch at a time, keeping
it cloaked. Once the APC is deep enough without being seen, unload it and take over 5
buildings. Sell them, you'll get infantry and money. 

Infantry Offence - Counter - Ordos Only:
A simple way to take out any offence of infantry, is just a few Mortor infantry, just
deploy them at the top of the ramp. Out of ranges of the Kindjal and snipers. They'll get
a height advantage and take them out in a few seconds.

Infantry Offence/defence - Ordos Style:
The same can be done with ordos, all you need is a mortors instead and The Freman
Subhouse. The Freman warriors have same range as snipers and can cloak..

Infernal Offence - Harkonnan Only:
For a nice attack force from Harkonnan, not that a few tanks can't take out half an
opponents force. First 4-10 Inkvine Tanks and about 25 Flame troopers. With the
Inkvines fireing away, and the flamers igniteing the remaining waste from the Inkvine's
attacks. Your sure that any Infantry will be ash and you'll be turning tanks into
microwaves..

Overwhelming Forces - Ix Sub-House:
With any House and the Ix Subhouse, Build a duplicator and one of your strongest units
(Ordos:Deviator, Harkonnan:Devisator, Atredies:Sonic Tank ). Build two Adv.
Carryalls, and drop them near a base, On rock..I've made that mistake...Deploy the
Duplicator, and simply duplicate the unit you brought with it, and just send the units in,
not the real one..so you get a free supply of strong units that build in seconds. Another
trick to use on the Ordos is to duplicate the enmies laser tanks..The duplicate laser tank
will shoot the sheilds will refract and blow both of them up. You didnt pay for you tank
so no shead tears. The Laser tank is also great to mass produce..as it is fast and will
move away so you can make more. 

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